Hearthstone

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Fallen Kell

Diamond Member
Oct 9, 1999
6,221
540
126
Nothing except a silence, sheep, hex, return-to-hand, mind control, or auto-kill! :p

And as I said, it is to force the wasting of those cards on things that are not your main attack. Last night, I taunted those 2/7 beasts in just about every game, and every time, I forced the opposing player to use their sheep/frog/assassinate/fireball/silence cards on it, which normally they never would. This opened them up to attack by the more powerful cards which they now didn't have a counter anymore.

On my paladin deck, after forcing the mage to use his second sheep against one of those minions, I then played a Stormwind Champion which buffed all my smaller minions and the other taunt I had out, forcing the mage to waste more against that taunt. The next turn I did the 4 mana add +4/+4 to a minion, the 1 mana add 3 attack to a minion and the 5 mana double a minion's attack to the Stormwind, resulting in a 26/10 minion which killed the mage in one hit.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Blizz just announced that you'll be getting 1 or 3 free card packs when you add a D3 expansion to your battlenet account.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
I'm not exactly sure why, but playing Hearthstone the last few days has just been rage-inducing. I'm not usually one to get mad about a video game, and I played for several months happily without ever getting angry at the game, but something about the current meta game just frustrates me endlessly.

Just irritating as hell seeing endless freeze-mages and agro hunters. Even when I win it's annoying. Maybe I need to quit playing.
 

Anubis

No Lifer
Aug 31, 2001
78,712
427
126
tbqhwy.com
its why i stopped playing card games, too rage induceing because its far to luck based

no amount of skill or game knowledge can save you when you get a shit draw and your opponent gets everything he needs
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
I don't mind RNG, RNG is part of every game and life. I mind the *lack* of randomness. It's a lot more fun when you don't know exactly what to expect.

I see mage: oh shocking, he is casting blizzard and ice nova and ice barrier and ice block and now he is going to try to pyroblast me to death.

I see hunter: oh shocking, he is casting a buzzard followed by unleash the hounds. Oh look he is casting secrets and using an eaglehorn bow.

A druid? Oh look he is using all the mana acceleration cards to cast a ysera or ragnaros on turn 5, so unpredictable!

Not to mention that almost every deck includes 2 azure drakes, why not? It's a strong 4/4 and a free card and some spell damage.

It's like every deck is the same for any given class. I think hearthstone will be a lot more interesting after a couple expansion packs worth of cards are added.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
I just love dropping a 3-3-4-5 opening deal to get 6-6-7-5 in return.
 

ewdotson

Golden Member
Oct 30, 2011
1,295
1,520
136
He was presumably hoping for better early game cards and instead wound up with an even worse opening hand. Presumably the 6-6-7-5 cards were good ones - just not ones he could play straight away with their casting cost. I'm a little surprised that neither of the three casting cost cards were worth holding onto, but I suppose it was what it was.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
I just love dropping a 3-3-4-5 opening deal to get 6-6-7-5 in return.

Unless my hand is truly horrible, I will never dump the entire hand. It's just too risky that something like you describe might happen.

You should have kept one of your 3 mana cards probably, so that even in a worst case scenario you would have a turn 3 play.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
More often than not, I would not even have a 3 in that or the 3 would be something that is used for a combo and fairly worthless by itself.
 

Chiropteran

Diamond Member
Nov 14, 2003
9,811
110
106
More often than not, I would not even have a 3 in that or the 3 would be something that is used for a combo and fairly worthless by itself.

You might want to adjust your mana curve then. When you have "buff" cards or situational cards, you should consider them to fit higher in the curve than they actually cost, because as you note you can't really play a 3 mana buff as your turn 3 play if it's the only low mana cost card you got.

And still my point stands. When re-drawing cards, I'll typically keep my most playable card, even if it's 4 or 5 mana in some cases.
 
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Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
LOL remind me of the shittiest starting hand I got last week. I was going first and had Faceless (5), Guardian of Kings (7) and Argent Commander (6)...I mulligan and got Tirion Fordring (8), Lay on Hands (8) and Ragnaros (8) :p

Awesome start...
 

smackababy

Lifer
Oct 30, 2008
27,024
79
86
I haven't played in a bit, but can I play this on my iPad yet? I mean, seriously Blizzard... this game is meant for an iPad. I could even get my GF to play.
 

JTsyo

Lifer
Nov 18, 2007
12,037
1,134
126
LOL remind me of the shittiest starting hand I got last week. I was going first and had Faceless (5), Guardian of Kings (7) and Argent Commander (6)...I mulligan and got Tirion Fordring (8), Lay on Hands (8) and Ragnaros (8) :p

Awesome start...

I hope those were all your high cards.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
I'm not exactly sure why, but playing Hearthstone the last few days has just been rage-inducing. I'm not usually one to get mad about a video game, and I played for several months happily without ever getting angry at the game, but something about the current meta game just frustrates me endlessly.

Just irritating as hell seeing endless freeze-mages and agro hunters. Even when I win it's annoying. Maybe I need to quit playing.

The aggro hunters are basically retarded. No skill or thought required. I don't even see the point in playing the game if you just want to derp your way up the ranks.

The best thing to do is play the best counter to what you see most frequently. I play a druid with tons of taunts which handles huntards and warlocks pretty effectively. Got to rank 5 so far.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
The greater point still is that when the RNG decides to screw you there is very little you can do. Which in a related theme is why you see so many aggro decks. You can alleviate a good bit of the rng factor if your mana curve goes from 0-3. You manage to get enough mobs on board before your opponent has enough board wipe/control cards and its game over.


Haven't looked to see it from blue yet, but heard that they've disabled your secrets during your turn. Said it was a balance issue.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,221
540
126
The greater point still is that when the RNG decides to screw you there is very little you can do. Which in a related theme is why you see so many aggro decks. You can alleviate a good bit of the rng factor if your mana curve goes from 0-3. You manage to get enough mobs on board before your opponent has enough board wipe/control cards and its game over.

Which is why everyone needs 4+ 1-3mana taunts in their deck. Nothing more frustrating to all those "rush" decks than someone who actually has good taunts. I like my paladin and priest deck a LOT due to this. While the paladin will get rushed down to 14-16hp a lot of times, he survives to turn 8 against every rush deck I have seen and at that point completely takes control of the fight.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Had a pally that had a murloc heavy rush deck against my lock the other day. He dropped the 2-2 taunt on the first turn. Next he did the 2-1 murloc that spawns a 1-1. On third he did the murloc that gives other murlocks a +1. Third turn he did another 2-1 that spawns.

On his first 2-1 I mortal coiled it. I then coiled the buff one. And then I hellfired the board. He got some damage in, but by now he was about out of cards in hand so had limited responses and it went from him at 30 and me around 16 to him dead and me about 12.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,221
540
126
I played a rush deck for the first time last night as a warlock (I don't really use this character). The only reason I did it was because I had the daily that required you to play 30 1-2mana minions. I do have to say it was a little fun. The first hand I got a perfect draw, and I went second so, I had an extra card + the coin. It was against a mage, who played the do "3 damage to random enemy" on the first turn, which was great since it then wasn't going to hit a bunch of my low health cards :D

I used the coin the first round and played a knifethrower. He played a 1/2 taunt. For which I then played a boar (knifethrower hit his taunt), and a soldier which I +2 battlecried the knifethrower and the knifethrower hit the mage. I used the boar to kill the taunt, and then hit the mage for 5 damage (can't remember what the base attack is on the knifethrower, I think it is 3). The mage used his mage power on the knifethrower the next turn. I play a 2/3 +2 attack enrage, and a 1/4 taunt (another damage on the mage), then attack with my knifethrower and soldier. So it is only round 3 and I have already taken the mage down to 19 health. He plays a 1/4 taunt and a 4/1 + shield. I use my warlock power, and play a 2/1 deathcry 2 damage enemy player (knifethrower breaks the shield on the 4/1), and a 2/1 murlock (knifethrower hits the 1/4 taunt). I attack the taunt with the 2/3 rage card which makes him a 4/2 now, kill it with my 1/4 taunt, kill the 4/1 with my soldier, and attack the mage with the knifethrower. The mage quits :D


The second person I played with it was an assassin who got some pretty perfect starting hand with a bunch of 0 or 1 cost do damage to any minion cards. That along with his ability was able to beat my rush deck since he was able to outlast the opening onslaught by killing them all with those no cost cards and get a decent taunt up to take control. I lasted to round 10, but I didn't have a single card in my deck that was above 2 cost (since I really only made the deck to finish the daily). In the end, I still played my 30 minions by the end of that 2nd battle, so mission accomplished, and I had fun :D
 
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lupi

Lifer
Apr 8, 2001
32,539
260
126
Only been playing enough last couple of weeks to keep from losing too many dailies. Since I was getting close to 3k gold, decided to do some arena runs and picked heroes that would also do dailies I had. Went 3-3, 3-3, and 4-3. One deck was rather crappy build. Another I just ran into the bad end of RNG a lot more than the opponent. Third was one that ended most often with both players at a couple of health and whoever drew a better card more often won.

Got crap from those decks, dusted about 13 of the 16 cards I got.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Just started playing about a week ago and really liking it. Don't have enough wins yet to go to Arena mode. Trying to get there. I do wish I understood some of the lingo you guys are using, so I better understood what you are experiencing and your strategies :).
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
Those talking about the game think the ipad version will be released at the end of this season.

Also heard that if you get 10 or more wins in arena you get all gold cards. Can't say for sure myself as I've hit 9 a couple times but not beyond that yet.

Also found an interesting card trick, if you play the lock card to put 2 demons from your deck into your hand and you have no demons in you deck, you instead get a 1-1-1 imp with funny card text for each lacking one.
 

Kev

Lifer
Dec 17, 2001
16,367
4
81
They need to fix the hunter class because it's pretty much ruined ranked play as far as I'm concerned.

Almost every other game I play is against some brainless fuckwit hunter. There is no strategy or thought involved in playing as a hunter. It's just click click click win. The only way to beat them is to play a class specifically designed to counter them, like a druid with a lot of taunts. But that gets boring after awhile.

Guess I need to stick to arena.
 

Hacp

Lifer
Jun 8, 2005
13,923
2
81
Also heard that if you get 10 or more wins in arena you get all gold cards. Can't say for sure myself as I've hit 9 a couple times but not beyond that yet.

I can confirm that this isn't true. I've hit 10 3 times and 11 two times. Didn't get squat except some gold and dust.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
I can confirm that this isn't true. I've hit 10 3 times and 11 two times. Didn't get squat except some gold and dust.

I just played my first arena. Didn't win a game but still got gold and a pack of 5 cards. Btw, are the 3 card selection groups only from cards available to you from your current unlocked card population or from the whole card universe?