- Jan 31, 2006
- 4,118
- 34
- 91
Hey all, I can't really recall since when it started but I first saw this problem with Two Worlds 2. At first I thought it was the game's fault but it's not since it's doing it in Drakensang, Rift and other games...
The problem is with Alpha to Coverage. when I have "obstacles" oberlaying my character or something, instead of going transparent, it's like "pixelized"...in other words, the textures are all there and instead of applying some transparency it just doesn't display 1 pixel out of 2 damn it's hard to describe so here's a screenshot:

Uploaded with ImageShack.us
Look in the upper right section of the screenshot...
What's that? Not only in this game but in many others...
Thanks for your help?
The problem is with Alpha to Coverage. when I have "obstacles" oberlaying my character or something, instead of going transparent, it's like "pixelized"...in other words, the textures are all there and instead of applying some transparency it just doesn't display 1 pixel out of 2 damn it's hard to describe so here's a screenshot:

Uploaded with ImageShack.us
Look in the upper right section of the screenshot...
What's that? Not only in this game but in many others...
Thanks for your help?