bystander36
Diamond Member
- Apr 1, 2013
- 5,154
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Just how accurate is PhysXInfo exactly ?
Most of that list looks like is tied to the engine supporting the middle-ware, not the actual game using it itself ...
Why is Far Cry 4 in that list when Havok is the one publicly promoting it using their technology ?
Matter of fact where are their sources for these games claiming to use CPU PhysX ?
Havok themselves claim over 600 titles are been powered by their middle-ware so it's still more than whatever PhysXInfo claims ...
If your going to use a source that's not officially affiliated with Nvidia and doesn't appear to be impartial then it's only fair to hear words straight up from the Havok team ...
In fact if that list were true, Nvidia would be screaming down from the bottom of their throats about how PhysX is dominating the industry but their not ...
That PhysX link is given to you from Nvidia's website. http://www.geforce.com/hardware/technology/physx
PhysX is more than just a GPU accelerated physics engine. Here is another link, geared towards developers on Nvidia's own site: https://developer.nvidia.com/physx-sdk
PhysX is a scalable multi-platform game physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs. While the PhysX SDK is designed primarily for game developers, it is also used by researchers, educators, and simulation application developers who need real time performance and robust behavior. Features include discrete and continuous collision detection, raycasting and shape sweeps, solvers for rigid body dynamics, fluids, and particles, as well as vehicle and character controllers.
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