Boze
Senior member
- Dec 20, 2004
- 634
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This is off-topic but I do not believe consoles are holding back technical achievement in ANY way ...
We should thank current gen consoles for pushing bindless and stateless compute ...
If it were not for them we wouldn't be getting a fast transition to physically based shading, more options for anti-aliasing, and many more ...
If anything, consoles ARE pushing the boundaries of what's possible! It was inspiring how Alex from Media Molecule outlined a way to get REYES rendering level of geometry on a CONSOLE!
Video cards with 2GB or less of video memory won't be relevant in the near future when comparing to consoles since they'll be bottlenecked in trying to achieve the same settings ...
If we excluded every video card that had under 2GB of video memory and didn't have at least an HD 7870 level of performance then what's in the PS4 would easily show up in the top 10th percentile. Some hardcore PC gamers keep complaining about how consoles are weak yet they refuse to face the fact that the majority of PCs that even have a dedicated DX11 capable video card are weaker than consoles so most the the blame should be pinned on PCs, not consoles.
This is not meant to be a "haha PC sucks, consoles rules" rant since I'm a high end PC user myself but is a post to show the modest view of the landscape or the reality for some ...
Interesting viewpoint, but in my mind, the problem isn't that developers have to become "crafty" to make console gaming look better, its that PC developers are lazy and aren't pushing the engines in terms of features and performance.
High speed CPUs and ultra powerful (compared to even just 3 years ago) graphics cards are making PC developers into lazy crapbags.
Used to be, we could count on John Carmack to release a new id Tech engine every 5 years or so, and that at least would provide PC gamers with a solid basis that developers could use, or Tim Sweeney would work his magic with a new Unreal Engine.
Maybe its time for PC games to dramatically increase in price to offset the enormous R&D budget for these technologies... I paid $50 for Baldur's Gate in 1998. 17 years down the road, should I really cry about paying $72.79 (inflation from 1998 to 2015) for a triple-A game?