The pace of progress in visual fidelity has slowed down significantly.
Part of this is due to technical difficulties, as complexity increases.
Another part is, of course, consoles. Most AAA-games are going to be cross-platform by necessity to increase revenue streams.
You can't increase the difference between console and PC versions too much, or else the console players will feel cheated. Think about a game like Battlefront, which is stunning, yet runs quite well on a sub-$250 dollar GPU like the R9-290. Think about Aliens vs Predator that came out a year ago. A stunning game which ran fine on medium hardware.
The truth is, we're already using quite old GPUs in the PC space which is "good enough" for visually appealing titles. With Pascal/Artic Islands coming out, the danger is that people might not upgrade to the extent that they would otherwise, because games are unlikely to be dramatically more demanding going forward.
Yes, enthusiasts will continue to splurge cash on high-end GPUs. Either for higher resolutions, or for VR. But keep in mind the vast majority of people are at 1080p. The 1440p and above crowd are at miniscule amounts, via the Steam survey(even when controlling for laptops).
And it's the mainstream that drives sales, not the high-end market(which provides margins/profit).
There's simply no way a new game in 2016/2017 is going to fully stress a mid-range Pascal(which is likely to be close to a 980 Ti in performance). That would mean a game version for the PC which would essentially permanently relegate the console game to 2nd class status, which is never going to happen for any crossplatform AAA game.
We've reached the "good enough" phase for GPUs. I'll buy expensive GPUs for VR and for PC exclusives like SC, but for the vast majority of people, a 970/390 today is going to last them even longer than a 7970 Ghz has over the last 4 years.
Part of this is due to technical difficulties, as complexity increases.
Another part is, of course, consoles. Most AAA-games are going to be cross-platform by necessity to increase revenue streams.
You can't increase the difference between console and PC versions too much, or else the console players will feel cheated. Think about a game like Battlefront, which is stunning, yet runs quite well on a sub-$250 dollar GPU like the R9-290. Think about Aliens vs Predator that came out a year ago. A stunning game which ran fine on medium hardware.
The truth is, we're already using quite old GPUs in the PC space which is "good enough" for visually appealing titles. With Pascal/Artic Islands coming out, the danger is that people might not upgrade to the extent that they would otherwise, because games are unlikely to be dramatically more demanding going forward.
Yes, enthusiasts will continue to splurge cash on high-end GPUs. Either for higher resolutions, or for VR. But keep in mind the vast majority of people are at 1080p. The 1440p and above crowd are at miniscule amounts, via the Steam survey(even when controlling for laptops).
And it's the mainstream that drives sales, not the high-end market(which provides margins/profit).
There's simply no way a new game in 2016/2017 is going to fully stress a mid-range Pascal(which is likely to be close to a 980 Ti in performance). That would mean a game version for the PC which would essentially permanently relegate the console game to 2nd class status, which is never going to happen for any crossplatform AAA game.
We've reached the "good enough" phase for GPUs. I'll buy expensive GPUs for VR and for PC exclusives like SC, but for the vast majority of people, a 970/390 today is going to last them even longer than a 7970 Ghz has over the last 4 years.