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Have I "gimped" my Oblivion mage?

Schadenfroh

Elite Member
Birth: Mage
Race: Brenton
Att: Wisdom and Personality
Maj Skills: Light armor, Illusion, SpeechCraft, Mercantile, Destruction, Restoration, and Alteration.

I am worried about mana.

I am always out of magika it seems. I have to kite my enemies to regain mana (be it that it does come back pretty fast) Would having my favored attribute as INT make spells use less mana or just increase my mana pool?

Also, how am I suppose to skill up Speech craft and Mercantile? Just use the speech craft minigame and haggle? Any trainers that you can steer me to for these two? I presume that training in them will help me level up?

Thanks

One more thing, about "bound" items. Does my armor skills and blade skills being low hurt my ability to use conjured items or does my conjur skill apply to the bound items rather than my blade and light armor skill?

 
I'd suggest you get the level slower mod, I'm using the epic slow mod (5x more skills needed to level). This will allow you to build skill but keep the enemies at a reasonable level. I think this is needed for any non-melee and non-armor type characters, but that's just my opinion based on under 20 hours of play.
 
Originally posted by: PingSpike
I thought the manual said magicka was based on willpower, not intelligence, in this one.

I believe INT determines the size of your magicka pool, WIL how fast it regenerates.

My mage is a High Elf born under the Mage and I have very little problems (thus far) unless I'm chain casting. Having the Conjuration spells help a lot as I've always got a skelly to divert my enemies' attention.

To up Speech play the disposition minigame. To up Mercantile, buy/sell stuff. Don't know of any trainers myself, but I'm sure they're around somewhere.
 
Originally posted by: Thera
I'd suggest you get the level slower mod, I'm using the epic slow mod (5x more skills needed to level). This will allow you to build skill but keep the enemies at a reasonable level. I think this is needed for any non-melee and non-armor type characters, but that's just my opinion based on under 20 hours of play.

Interesting as I didn't even know there was a mod yet out... I would consider looking for that. But so far the game seems resonable for a fighter class, though it is definately getting more difficult.

I suppose leveing up your minor skills is what they hoped you would do as well. Since increasing those will still make your character better in many ways, but it will not contribute towards the leveing of your character. So, I don't see a problem, really.

I haven't played a mage yet, but that is next on my list.
 
This is the precise reason I quit my mage. I'm about to reroll a melee class. Have, or should I say had a high elf mage, born under mage. Tired of kiting and popping mana pots because I run out of mana after 4 shots. I mean sometimes I take out the guys in 1-2 shots, but most of the times I have to expend my characters mana pool to kill one guy. Stronger guys take like 3 mana pots too and lots of insane kiting.

I'll go back to the mage after they patch the game or something cuz it has a few issues they need to address for balance.
 
I would say that char is pretty gimp. SpeechCraft, Mercantile? You should have taken blade to augment your light armor for non-magika fighting. You also really want conjuration for summoned pets like skeletons which tank and fight for you.
 
Magic is really weak in this game. Way too much mana required for piddly spells, especially destructive. The higher level spells have even lower damage/mana ratios. It should be the other way around. Staffs are another story. Even as a fighter, I always have at least 4 or 5 staffs on hand for larger mobs.

 
Originally posted by: Dethfrumbelo
Magic is really weak in this game. Way too much mana required for piddly spells, especially destructive. The higher level spells have even lower damage/mana ratios. It should be the other way around. Staffs are another story. Even as a fighter, I always have at least 4 or 5 staffs on hand for larger mobs.


So my mage is into Destruction. lol how lame. I guess I'll roll a warrior like my brother and just hack ****** away or just wait til patch time.
 
I'm enjoying my character. I wanted a little of all worlds. I've got a Dark Elf with specialization in Willpower/Speed (Stealth). My majors are Conjuration/Alteration/Marksman/Light Armor/Blade/Sneak/Athletics. Anyway I find myself sneaking everywhere I go with my bow, dealing the 3x damage. Then as the enemy runs toward me (if they're not already dead) it usually takes just 1 or 2 arrows to finish them off. If I don't want to do that I'll summon a skeleton to distract them or i'll throw a few fireballs at them on there way to me (thanks to the dark elf's destruction bonus) and if they get to close for comfort i'll just whip out my sword and chop em up. I open up locks with my alteration spells and I haven't had any trouble fighting anybody so far. I've got about 12 hours in so far and i'm extremely satisfied with my character doing everything I want him to do. Sneaking and shooting arrows/Doing the occasional magic/Thrashing with the blade.
 
Originally posted by: Schadenfroh
Originally posted by: cKGunslinger
Woot! Us WoW players are no longer the biggest nerds on the forum! 😀

WRONG, I am a WoW player.

Schadenfroh is twice the nerd I could ever hope to be... I just play WoW 🙁



😛
 
I'm new to this game and don't understand something. When you all mention 'roll a new character' do you mean the character attributes (points) are different from character to character? By that I mean if I create 2 identical characters as far as race, class, etc one might be stronger than the other?
 
Originally posted by: Robor
I'm new to this game and don't understand something. When you all mention 'roll a new character' do you mean the character attributes (points) are different from character to character? By that I mean if I create 2 identical characters as far as race, class, etc one might be stronger than the other?

No, the starting stats are always the same for identical races and birthsigns. I think they just mean try a new character.

As far as magic goes, I don't know since My main character is a stealth figher who rarely relies on magic. I did play someone elses mage in the tutorial though - she was a high elf and it seemed she had a good bit of mana that regenerated quite fast. I'[ll have a better opinion once I create a mage.
 
Originally posted by: Dethfrumbelo
Magic is really weak in this game. Way too much mana required for piddly spells, especially destructive. The higher level spells have even lower damage/mana ratios. It should be the other way around. Staffs are another story. Even as a fighter, I always have at least 4 or 5 staffs on hand for larger mobs.

I think the power of the staff's spell should be based on the level of the magic school you have. That way staffs would suck for fighters and be good for wizards.
 
Mana = Int x2+Bonus- your character will be capped @300 MP without enchanted items(which aren't difficult to make). Any mage in this game would do well to have a strong grounding in Conjuration- your summoned creatures will buy you plenty of time to regain your MP so you can start attacking again.
 
Originally posted by: Dumac
Originally posted by: Robor
I'm new to this game and don't understand something. When you all mention 'roll a new character' do you mean the character attributes (points) are different from character to character? By that I mean if I create 2 identical characters as far as race, class, etc one might be stronger than the other?

No, the starting stats are always the same for identical races and birthsigns. I think they just mean try a new character.

As far as magic goes, I don't know since My main character is a stealth figher who rarely relies on magic. I did play someone elses mage in the tutorial though - she was a high elf and it seemed she had a good bit of mana that regenerated quite fast. I'[ll have a better opinion once I create a mage.


Okay, that makes sense. Thanks! I had about 5 hours of time with a Dark Elf sort of mage warrior class (customized). I'm going to have to start over because my Windows install is toasted. Can't boot and I'm not going to troubleshoot it any longer. My motherboard is bad anyway so this seems like a good time to upgrade the board and get the new Raptor 150 drive.
 
Alright, rerolling my mage to have better conjuring.

Do I need to have my major skills in Blades and light armor in order to use the "bound" or "summoned" weapons well?

Also, will I get in trouble if I use summoning of Daedra or Undead during arena matches?
 
Before you start over- it is easy to level your conjuration skill up without it being a major one.

Go to any guild you belong to, find a practice room and just summon a creature, any creature, over and over again(you don't have to wait for the first one to vanish). You can rest for an hour if you run out of MP- your conjuration skill will go up very quickly at first, and it doesn't take long at all for you to be quite strong at it. My son's Orc warrior has a conjuration skill of ~40(his major skills are all melee based save restoration).
 
Originally posted by: BenSkywalker
Before you start over- it is easy to level your conjuration skill up without it being a major one.

Go to any guild you belong to, find a practice room and just summon a creature, any creature, over and over again(you don't have to wait for the first one to vanish). You can rest for an hour if you run out of MP- your conjuration skill will go up very quickly at first, and it doesn't take long at all for you to be quite strong at it. My son's Orc warrior has a conjuration skill of ~40(his major skills are all melee based save restoration).

Good advice... Never thought of that.
 
Alright, I see that the bound helm is light armor, I presume that the bound swords are blades and that they are with the blade skill.



Do the bound items ever get a longer duration? 20 sec is nothing.
 
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