Originally posted by: chizow
Originally posted by: munky
Originally posted by: happy medium
G90 specs (to be named 9800GTX)
* 55nm Architecture
* Native Support for Dual-core Alternative Cards (Dual-Core G90)
* Over 1 Ghz Core Speed
* 64 Unified Shader Units
* GDDR4 XDR2 @ over 2Ghz
* Quad SLI Support
* May have a dedicated PPU on Board
* Predicted 3DMark06 Score for a Single Core G90 (based on a 4800+ X2): 14000 - 16000
Release Date: Expected Mid 2007
Those numbers look like something made up by a 12 year old kid.
*edit: since we're speculating, how's this?
65mn process
192 scalar unified shaders
700+ mhz core speed
1.4+ ghz shader clocks
Predicted 3dmock06 score 15000+ based on an unknown cpu from the future
Taped out and waiting in the wings for Ati's r600 (as usual... lol)
Why does everyone find those numbers so hard to believe? Sure, 64 shader processors would seem like a step backwards, but not if they went to a smaller process and were getting much higher clock speeds. After all, they need to give themselves some room for improvement. 1.2GHz core with 2GHz actual, not effective RAM speed, could easily produce the 14k-16k 3DMark06 scores with
only 64 shaders on a 65nm process.
From a performance standpoint, keeping at least the same number of shaders and increasing the clockspeed would produce the biggest improvement, @100%, but from a business standpoint, cutting the number of shaders would decrease costs and provide future options while still giving a signfiicant increase in performance. Not 100%, but at least 50%. If NV's next GPU is only 64 shaders on a 65nm process, they'll definitely be "holding back", but no one's going to complain if its a big increase over G80, especially if they know what's planned in the future (128 shaders at the same clock speed etc.).