Originally posted by: murban135
Battlezone
Homeworld
Far Cry
Rome Total War
Originally posted by: brikis98
Originally posted by: Bateluer
i get the feeling that developers have to spend far more time on the graphics engine today than before which leaves less time for story, gameplay and polishing. there are very few (if any) 40 hour single player games nowadays, for example. not that a game needs to be that friggin long to be good, but given the same development cycle, the game studios are pumping out games that are 4 times shorter. and sadly, they don't compensate by making each minute of that experience 4 times better.
I think that's a lot of bull. I grew up since the 286 days, so i grew up with games such as King's Quest, Space Quest, Legend of Kyrandia, etc. If anything, game stories and gameplay can be more developed than ever. We just thought those games were magical, because those were our first, and we were younger.
The team that's writing the story isn't the same team that's coding or creating the animations. If you want long 40+ hrs games, you need to look at those same 40+ hr games you played when you were younger... like the adventures and RPGs. Despite all the fun i had with Quake1, first-person shooter multiplayer today is far more advance than they were with Quake (recently i've been playing COD2).
Adventure and RPGs are far superior today than they were back in the Zelda and Genesis days. You have real 3D movement in a 3D world. You have characters who move around and respond to day-time/night-time schedules... definitely not real randomness, but better than the pixel that was always infront of that specific house.
It's been awhile since i've been 'blown' away... i think EQ was the one that did it for me. The Longest Journey was another one. I'm really waiting for a space-sim that can wow me like Wing Commander did, but take advantage of the technology today (not just the graphics... but the world building like Oblivion).
Originally posted by: Looney
I think that's a lot of bull. I grew up since the 286 days, so i grew up with games such as King's Quest, Space Quest, Legend of Kyrandia, etc. If anything, game stories and gameplay can be more developed than ever. We just thought those games were magical, because those were our first, and we were younger.
The team that's writing the story isn't the same team that's coding or creating the animations. If you want long 40+ hrs games, you need to look at those same 40+ hr games you played when you were younger... like the adventures and RPGs. Despite all the fun i had with Quake1, first-person shooter multiplayer today is far more advance than they were with Quake (recently i've been playing COD2).
Adventure and RPGs are far superior today than they were back in the Zelda and Genesis days. You have real 3D movement in a 3D world. You have characters who move around and respond to day-time/night-time schedules... definitely not real randomness, but better than the pixel that was always infront of that specific house.
It's been awhile since i've been 'blown' away... i think EQ was the one that did it for me. The Longest Journey was another one. I'm really waiting for a space-sim that can wow me like Wing Commander did, but take advantage of the technology today (not just the graphics... but the world building like Oblivion).
I'd still be playing games today if they were still FUN to play. It's the same ole crap with each $50 (wtf???) purchase, what a waste of money. And don't even get me started on the meteoric rise in the hardware cost to play the damn things as they are released.Originally posted by: samduhman
People are to jaded these days. They keep wanting to be WOWED or they won't buy anything. There are plenty of pc games released every year. So what if they don't have the WOW factor as long as they are FUN.
Originally posted by: melijak
"Mario Andretti racing (best racing games ever). "
This statement brought some great racing memories. I loved that game.
