- Apr 3, 2006
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I wouldn't be surprised if this were the case, and I don't really care since I despise both technologies, but you would want to use some kind of double-blinded study to make any kind of objective claims.
It's not a scientific study here. He shows you exactly the problems he is seeing. The guys at HWUB are quite fair and if anything they usually lean towards fighting against NVidia, so I don't think there is any kind of Pro NVidia bias going on with their results.
Unless they release all of the testing footage for someone else to look over, you wouldn't be able to tell.
Frankly it's not worth it for any reviewer to even go to the level that HUB already have because it's not going to change anyone's mind and even a full blown study using appropriate methodologies and population wouldn't make most people budge either.
I'd trust Tim's eyes more than my own. Also I do recall someone did attempt a small scale study of this sort a few years ago when DLSS and RT were new. I'd only consider it anecdotal as the population size was still small (around 5 people) but the results seemed to suggest that common users had a much harder time at telling the difference or spotting artifacts that would give away DLSS/FSR.
However, that would make the whole notion of such a study far more comical as it's possible that average users may not be able to tell the difference between the two technologies. It reminds me of another such study about smartphone cameras where an Android-focused site and its users picked the iPhone as having the best camera, which led to a fair amount of butthurt among some users of the site.
Didn't you get the memo? It's better than native.I'd bet most average users couldn't tell the difference between both technology and native either.
I'd trust Tim's eyes more than my own. Also I do recall someone did attempt a small scale study of this sort a few years ago when DLSS and RT were new. I'd only consider it anecdotal as the population size was still small (around 5 people) but the results seemed to suggest that common users had a much harder time at telling the difference or spotting artifacts that would give away DLSS/FSR.
However, that would make the whole notion of such a study far more comical as it's possible that average users may not be able to tell the difference between the two technologies. It reminds me of another such study about smartphone cameras where an Android-focused site and its users picked the iPhone as having the best camera, which led to a fair amount of butthurt among some users of the site.
I should think Nvidia did focus groups for it. Linus testing his employees, and some of them picking frame generation told me all I need to know. Which is that it's like art. People like what they like. Also that someone that isn't a pixel peeping gamer, evaluates what they are seeing differently.- I'd be fascinated by a double blind with a decent sized group.
I wonder how many people would actually prefer the upscaling solutions to native due to over sharpening or "motion blur aka ghosting" or softened textures etc.
I keep thinking about how a lot of default settings on TVs are oversaturated to hell because the average Joe likes the stimulating colorful pop over the signal accurate stuff that might be important to a professional.
You could just compare an upscalled screenshot with a reference one by subtracting one picture from the other. IIRC you can do that with Photoshop. I'm pretty sure they used to do that to compare video card rendering on different quality settings back in the day.- I'd be fascinated by a double blind with a decent sized group.
Heh, this "phenomenon" occurs in many fields, like speakers for example. Beats by Dre are inferior headphones. Just ask any audio engineer and they'll agree, but Beats by Dre caters to a demographic that likes overemphasized bass.- I'd be fascinated by a double blind with a decent sized group.
I wonder how many people would actually prefer the upscaling solutions to native due to over sharpening or "motion blur aka ghosting" or softened textures etc.
I keep thinking about how a lot of default settings on TVs are oversaturated to hell because the average Joe likes the stimulating colorful pop over the signal accurate stuff that might be important to a professional.
Very true. Those headphones even have weights in them to make them feel more sturdy, but they have lots of bass (if not a good frequency range), they look cool, and are marketed well. People gobble them up for twice the cost of a pair of Sennheisers that eat them for breakfast.Heh, this "phenomenon" occurs in many fields, like speakers for example. Beats by Dre are inferior headphones. Just ask any audio engineer and they'll agree, but Beats by Dre caters to a demographic that likes overemphasized bass.
This always makes me laugh - the renderering pipeline of every game you ever played is full of cheating - that's how they make it work. To describe existing cheating as fine and new ways of cheating as bad is silly. All that matters is the end result.The kid in me feels like all of this upscaling and fake frame stuff, while interesting tech, just feels a bit like cheating to me.
Agree 100%.Upscaling isn't a feature, it's a last resort for more performance.
One of the "graphics gurus" on a project I was on in my 20s at a game studio, he had a function that took a 24-bit color pixel and sort of "intelligently decimated" it down to a 16-bit color value, that could then be used as an index into some 16-bit color LUTs, themselves 16-bit or 128KB in size. Something to do with lighting calcs, I think.This always makes me laugh - the renderering pipeline of every game you ever played is full of cheating - that's how they make it work. To describe existing cheating as fine and new ways of cheating as bad is silly. All that matters is the end result.
I do not have much graphic card experience, but a truly native unsharpened original image from a gameplay looks very underwhelming to me, much worse than upscaled sharpened image.
Shame we lost the older brute force AA options that were computationally heavy but really made stuff look great.