hardware for Doom3?

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Tom

Lifer
Oct 9, 1999
13,293
1
76
Originally posted by: Deeko
Originally posted by: Dead Parrot Sketch
This thread makes me wonder what the point is of 3Ghz processors and the latest video cards ?

to run the latest games with all the details at high resolutions with no dips in framerates with FSAA?

That seems rather limited in significance..
 

Spearhawk

Member
Dec 27, 1999
75
0
0
Originally posted by: CTho9305
(which personal experience demonstrates is DRASTICALLY slower than release code - my brother wrote a simple OGL test app and when compiled for debug it was under 2 fps... compiled for release it ran @ over 60fps)

That has to be some hell of a funky code... I coded an entier 3D engine in OGL (although no where near as advanced as the D3 one of course) and while I see diffrence betwen the debug and release build it's a few percent, defiantely no where near the increase you're talking about.

 

CTho9305

Elite Member
Jul 26, 2000
9,214
1
81
Originally posted by: Spearhawk
Originally posted by: CTho9305
(which personal experience demonstrates is DRASTICALLY slower than release code - my brother wrote a simple OGL test app and when compiled for debug it was under 2 fps... compiled for release it ran @ over 60fps)

That has to be some hell of a funky code... I coded an entier 3D engine in OGL (although no where near as advanced as the D3 one of course) and while I see diffrence betwen the debug and release build it's a few percent, defiantely no where near the increase you're talking about.

I don't know OpenGL. My brother wrote it in Visual C++ 6. I'm simply stating an experience ;). Anyway, programs I've written usually do have a noticeable difference between running times in debug/release mode when run on big datasets - ESPECIALLY when you add in compiler optimizations to gcc.
 

Wiktor

Member
Feb 21, 2003
151
0
0
That's pretty obvious - you always get better performance with the release build, but then the alpha must have been the latest RELEASE version, not debug version. And the difference is less than 20% normally.

If doom 3 runs on my system, which is GF3 P4 1800 256MB, (at 800x600 with lower-medium settings), I will be glad ;), but judging from the latest screenshots - it don't look good for my "power house" :)
 

Spearhawk

Member
Dec 27, 1999
75
0
0
Originally posted by: Malladine
24 posts in 3+ yrs? DAAAAMN :p

Yep, joined back then when I was building a new system. Then pretty much forgot about the forum and didn't re-discover it untill recently (well, I did post once or twice in betwen that)... which coincidentally happen to be when I'm building a new system again ;)
I'm really more of a programming nerd than a hardware one.

Anyway, the diffrence betwen debug build and release build (optimized for speed, VC 6.0 Pro) for Gimcrack (my 3D egine) is about 10%, which is by my expereince about the normal speed gain (some more, some less). In D3D I image you'll see higher than that since there you actuly got debug runtimes too (provided that you switch to release runtimes that is).
 

txxxx

Golden Member
Feb 13, 2003
1,700
0
0
I wouldnt read too much into current Doom3 benchmark's - its only at version 0.02 !
 
Apr 17, 2003
37,622
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if ID knows whats good for sales (and they do) they aren't gonna make a game that only people with 9700 and above can run
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Originally posted by: shady06
if ID knows whats good for sales (and they do) they aren't gonna make a game that only people with 9700 and above can run

id doesn't need to have Doom3 sell well. If it looks jaw-dropping good, then they'll make a killing in engine licences, and that's what matters.
 

vaporize

Member
May 6, 2003
194
0
0
My friend told me that these are the minimum requirements for Doom 3:

Pentium 4 3.0CGHz or Athlon XP 3200+ Barton (must be overclocked to atleast 3.5 GHz)
875P ASUS P4C800 Deluxe
ATX case with atleast 500 Watts with watercooler
GeForceFX 5900 Ultra 256MB
2 GB of ddr ram (atleast pc3700)
400 GB hard drive 10,000 rpm and 8 mb buffer
27" monitor
Wireless keyboard, mouse, and joystick
DVD +-R, +-RW
 

UlricT

Golden Member
Jul 21, 2002
1,966
0
0
Originally posted by: vaporize
My friend told me that these are the minimum requirements for Doom 3:

Pentium 4 3.0CGHz or Athlon XP 3200+ Barton (must be overclocked to atleast 3.5 GHz)
875P ASUS P4C800 Deluxe
ATX case with atleast 500 Watts with watercooler
GeForceFX 5900 Ultra 256MB
2 GB of ddr ram (atleast pc3700)
400 GB hard drive 10,000 rpm and 8 mb buffer
27" monitor
Wireless keyboard, mouse, and joystick
DVD +-R, +-RW

Hmmm... Im sure you ran out and bought this rig the very next day....

btw, did he own a computer hardware store??? :D
 

dguy6789

Diamond Member
Dec 9, 2002
8,558
3
76
UT2K3 runs on my 1800 athlon xp, with gf2 mx400 64Mb at over 40fps at 800X600 medium all settigns, and it looks quite good for a couple year old budget card. The GPU on the Xbox is the NV2A, a revision of the NV20, basically, the xbox gpu is a gf3 ti200 with a slightly faster pixel shader, So frankly saying, doom3 will most likely run on 1 ghz system, with 128MB, prefferably 256 or more, swapping is my worst nightmare, so if you have one of the following video cards, most likely you will be able to run at 640X480 or 800X600 with medium settings at not too bad of speeds, and of course faster cards will have no prob running at higher settings:

geforce 3 ti200
geforce 3 standard
geforce 3 ti500
geforce 4 MX460(this is really pushing it, but has 8GB/s mem bandwith may come in handy)
Radeon 8500 LE
Radeon 8500
Radeon 9000 Pro
Geforce 4 ti4200
geforce 4 ti4400

rememer this is an estamate, but imo a fairly accurate one, these are now a days the fastest, of the budget cards,
 

Malladine

Diamond Member
Mar 31, 2003
4,618
0
71
Originally posted by: vaporize
My friend told me that these are the minimum requirements for Doom 3:

Pentium 4 3.0CGHz or Athlon XP 3200+ Barton (must be overclocked to atleast 3.5 GHz)
875P ASUS P4C800 Deluxe
ATX case with atleast 500 Watts with watercooler
GeForceFX 5900 Ultra 256MB
2 GB of ddr ram (atleast pc3700)
400 GB hard drive 10,000 rpm and 8 mb buffer
27" monitor
Wireless keyboard, mouse, and joystick
DVD +-R, +-RW
lol
 

JackBurton

Lifer
Jul 18, 2000
15,993
14
81
Originally posted by: vaporize
My friend told me that these are the minimum requirements for Doom 3:

Pentium 4 3.0CGHz or Athlon XP 3200+ Barton (must be overclocked to atleast 3.5 GHz)
875P ASUS P4C800 Deluxe
ATX case with atleast 500 Watts with watercooler
GeForceFX 5900 Ultra 256MB
2 GB of ddr ram (atleast pc3700)
400 GB hard drive 10,000 rpm and 8 mb buffer
27" monitor
Wireless keyboard, mouse, and joystick
DVD +-R, +-RW
I think you are joking....well at least for your sake I hope your joking.
 

Harabecw

Senior member
Apr 28, 2003
605
0
0
Originally posted by: vaporize
My friend told me that these are the minimum requirements for Doom 3:

Pentium 4 3.0CGHz or Athlon XP 3200+ Barton (must be overclocked to atleast 3.5 GHz)
875P ASUS P4C800 Deluxe
ATX case with atleast 500 Watts with watercooler
GeForceFX 5900 Ultra 256MB
2 GB of ddr ram (atleast pc3700)
400 GB hard drive 10,000 rpm and 8 mb buffer
27" monitor
Wireless keyboard, mouse, and joystick
DVD +-R, +-RW

DUDE YOU NEED A PRESCOTT!!!!