What? Are you serious? It may have been that way when DX11 first came on the scene, but now that we have plenty of native DX11 titles that take advantage of DX11 features, DX9 games are clearly inferior in every possible manner..
Take the best case scenario, like the Witcher 2. An excellent example of the pinnacle of a DX9 game in terms of graphical fidelity. But when you look closer, the Witcher 2 has a very basic lighting and shadowing system compared to what is found in the most advanced DX11 titles like Crysis 3, AC IV etcetera..
Also, the texture and detail pop in are both horrible because DX9 is so inefficient compared to DX11 when it comes to memory management and uploading resources..
By moving to DX11 and 64 bit, the Witcher 3 is miles above the Witcher 2 in terms of graphical fidelity and scale with no loading zones or even chapters to break the feeling of immersion. Looks like the texture and detail pop in issue in the Witcher 2 was solved as well with DX11's superior resource management.
Yea, i'm serious. Witcher 2 fully pumped is a good example. I never noticed pop, calling that horrible I think is a stretch. Obviously stuff like Crysis 3, ACIV, and Tomb Raider fully pumped are better, but I don't view the difference as big as anything like hardware T&L or DX 8 to DX9 shifts.
We are also talking about a jump from DX9 not to DX10, but to DX11. So from my perspective DX11 has a lot of oomph left to it, just as DX9 did when DX10 hit, so i'm not expecting DX12 to delivery a paradigm shift of graphics fidelity from where we are at today until sometime late 2016.
Basically a long ways off till we are better off in garphics fidelity due to DX12 from where we are today due to a general slowing of graphics fidelity improvements from DX version to DX Version since DX 7,8,9 days.
Main point being that a DX9 title like witcher 2 can and does look better than some DX11 titles, we know it takes a while to deliver on DX capabilities and that we haven't seen all DX11 fully bored yet IMO. So DX12, good naturally, but a seriously long ways off from delivering improved graphics. We've also seen that first gen DX cards are for the most part useless for anything but delivering better performance on previous DX versions rather than realizing any real graphics improvements in their new DX compatability. Look back at the first run DX11 cards and ask if those could play any current DX11 title in suitable manner. The HD5870/GTX480 just isn't going to cut it with running the advanced lighting and tess and other DX11 features in current games excelling with the use of DX that surprass Witcher 2's graphics fidelity.
http://www.techspot.com/review/645-tomb-raider-performance/page3.html
We are how many generations of DX11 cards in where we can safely fully crank Tess and other DX11 worthwhile features and get respectable frames at 1080P? The first gen DX12 titles and games will have to upset history to be worthwhile IMO.