NoStateofMind
Diamond Member
- Oct 14, 2005
- 9,711
- 6
- 76
Originally posted by: tuteja1986
Originally posted by: PeteRoy
Isn't hardcop nvidia biased?
He is as fair and balanced like Rupert Murdock![]()
:laugh: :thumbsup:
Originally posted by: tuteja1986
Originally posted by: PeteRoy
Isn't hardcop nvidia biased?
He is as fair and balanced like Rupert Murdock![]()
Originally posted by: Rusin
One cut scene? Actually two..CoD4 was one and then The Witcher.Originally posted by: DerekWilson
Originally posted by: Rusin
Well..at least they didn't test cut scenes like Anandtech did few times (This one AT editor did say that they didn't do this even when their review said they did)
anand change the test while i was in the hospital and i didn't pay attention ... also, i acknowledged that i got that wrong. and it wasn't "a few times" it was one cut scene.
and cut scenes are still often very useful.
Originally posted by: KristopherKubicki
As an ex-AnandTech employee, I sure remember having my share of poor reviews. That doesn't mean the methodology is incorrect.
Kyle's benchmarking method can justify whatever outcome he'd like. "Feel good" benchmarks are the easiest in the world since they can never be wrong. KillerNIC anyone?
The correct move here is to apologize and move on, but I wouldn't dignify any of this with a response. Tom's Hardware is already doing "gameplay" reviews. If AnandTech starts doing benchmarks like the rest of these guys, then you know the demographic of this whole industry has shifted away from the college educated techie to the high school gamer.
Derek: Unreplicable benchmarks are the first horsemen of the apocalypse for your industry -- whether its Kyle, Tom or you doing them. If any of us were still in (or ever went) to college we'd all fail trying to pass that sort of testing methodology off in a physics class.
Actually ATi's driver updates frequently contain information about performance gains in legacy games.Don't believe it, answer this - on a new driver update, are you going to hear that they improved Crysis performance by 20-30% or hear that they improved the framerate on UT2004 (WoW, Quake 4, etc...)?
Originally posted by: myocardia
Originally posted by: keysplayr2003
You've never heard of bracket racing?
I might understand a thing or two about bracket racing; I did it for almost ten years. What I don't understand is how bracket racing has anything to do with my post that you quoted.Care to explain?
Originally posted by: ShadowOfMyself
Originally posted by: keysplayr2003
Pick a game. Decide what you think is a playable framerate for said game, and test them.
And how exactly does that help for the other 95% combinations of settings? Thats another problem... Ok sure, by reading HOCP I know Card 1 is playable at Settings A, and Card 2 is playable with only B settings... And? What if I wanna try settings A on Card 2 or vice versa? Thats something his methods dont cover, and its a pretty large mistake IMO
If am I thinking of buying a card I want to know how it performs in as many different situations as possible
to know Im covered
I cant get such info from HOCP benchmarking
Originally posted by: keysplayr2003
Originally posted by: myocardia
Originally posted by: keysplayr2003
You've never heard of bracket racing?
I might understand a thing or two about bracket racing; I did it for almost ten years. What I don't understand is how bracket racing has anything to do with my post that you quoted.Care to explain?
I was actually quoting this:
"He needs to shut his trap, apples to apples benchmarks are where its at... I dont care about his methods, their benchmarks are just unnacceptable... When you wanna compare 2 cars by test driving them, are you gonna use different tracks? I dont think so! Wouldnt make much sense now, would it? It might or might not be the same as "real world experience" but the lack of variables make it a good benchmark either way... Meanwhile, Kyle happily goes through a light area with the card he likes, and then when benchmarking the other card, taxes it as much as he can... Oh but.. Its real world benchmarking"
And I can't see how you didn't put that together. It just happened to be someone you quoted, but hacked off the name. So I just quoted your post.
Anyway, I used to race at hampton raceway, and sometimes i would face a faster opponent and was granted a certain time to launch ahead of him/her, and other times a slower opponent, who would get the first break from the tree. The point of all this is, even though we launched at different times, we still usually ended up at the finish line very close.
But why should I have to explain this if you raced for 10 years? you should know. Yes?
Originally posted by: keysplayr2003
Originally posted by: ShadowOfMyself
Originally posted by: keysplayr2003
Pick a game. Decide what you think is a playable framerate for said game, and test them.
And how exactly does that help for the other 95% combinations of settings? Thats another problem... Ok sure, by reading HOCP I know Card 1 is playable at Settings A, and Card 2 is playable with only B settings... And? What if I wanna try settings A on Card 2 or vice versa? Thats something his methods dont cover, and its a pretty large mistake IMO
If am I thinking of buying a card I want to know how it performs in as many different situations as possible
to know Im covered
I cant get such info from HOCP benchmarking
95% huh? You mean reducing AA a notch? Or changing say, "soft shadows" to medium, or draw distance to 50% to get the same framerates as the faster card? Wow, that is a whole lot of information to wrap my head around. How could I have possibly discerned anything from those benchmarks.
It is so easy it is mind numbing. And my mind is numb from all this method bashing. People often do not like change, or something different. In ancient times, people would get stoned just for being different or having a different way of seeing things. Like what is happening here.
Originally posted by: keysplayr2003
Originally posted by: myocardia
Originally posted by: keysplayr2003
You've never heard of bracket racing?
I might understand a thing or two about bracket racing; I did it for almost ten years. What I don't understand is how bracket racing has anything to do with my post that you quoted.Care to explain?
I was actually quoting this:
"He needs to shut his trap, apples to apples benchmarks are where its at... I dont care about his methods, their benchmarks are just unnacceptable... When you wanna compare 2 cars by test driving them, are you gonna use different tracks? I dont think so! Wouldnt make much sense now, would it? It might or might not be the same as "real world experience" but the lack of variables make it a good benchmark either way... Meanwhile, Kyle happily goes through a light area with the card he likes, and then when benchmarking the other card, taxes it as much as he can... Oh but.. Its real world benchmarking"
And I can't see how you didn't put that together. It just happened to be someone you quoted, but hacked off the name. So I just quoted your post.
Anyway, I used to race at hampton raceway, and sometimes i would face a faster opponent and was granted a certain time to launch ahead of him/her, and other times a slower opponent, who would get the first break from the tree. The point of all this is, even though we launched at different times, we still usually ended up at the finish line very close.
But why should I have to explain this if you raced for 10 years? you should know. Yes?
Originally posted by: myocardia
Don't believe me? How many FPS do you think an 8800 Ultra could do in Crysis @ 2560x1600, with 16x SSAA/16x AF, at high or ultra high in-game settings? It's gotta be pretty low, since it only gets 24.4 FPS at 1920x1200, 0x AA/1x AF. Now, how do you think a 2600 Pro would do @ 800x600, 0x AA/0x AF, with low in-game settings? Still think benchmarking that way is fair?![]()
Originally posted by: richwenzel
i submit that i don't know as much as you, so i am asking...
is it possible with the same settings, that one card at fps X looks differently than another card at the same FPS?
if so, then science doesn't capture it all...
Originally posted by: BFG10K
Actually ATi's driver updates frequently contain information about performance gains in legacy games.Don't believe it, answer this - on a new driver update, are you going to hear that they improved Crysis performance by 20-30% or hear that they improved the framerate on UT2004 (WoW, Quake 4, etc...)?
Originally posted by: richwenzel
i don't really read hardocp, and to be honest i have seen other places have low opinion of AT reviews (esp. the psu ones)...
Originally posted by: Endgame124
Gee, card 2 cheats the timedemo because the driver is optomized for timedemo runs of game 1 and game 2.
Originally posted by: richwenzel
is it possible with the same settings, that one card at fps X looks differently than another card at the same FPS?