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Hard Reset - Game is out

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Gave the demo a tried yesterday. Run the game at Ultra, 1080p, Vsync On and it's smooth as butter.

Game look good, nice textures and maps. Gameplay is very intuitive and simple but does the job. It's a pure FPS style...Hordes of ennemies and you're gunning them down. They drop stuff that you pick up (health, ammo, upgrade points) and you go on.

It's nothing too complex and a bit linear for now. Sure it's only a demo.

Games worth the look.
 
Decent demo. Ran without a hitch at max with 3D on. I really like the interface and how you interact with menus, which also looks especially cool in 3D. It's quite linear and I'm not sold on the 2 weapon w/ different modes system... but it's priced right for what drawbacks I see. I'll wait for a sale but it could be a fun time.
 
Demo was too short! 🙁

The gameplay is nothing new, but it is solid and I am perfectly happy with that. Graphic novel for the story is a nice touch...feels like Max Payne. My only gripe is the annoying menus...

Will definitely be a buy.
 
Demo was too short! 🙁

The gameplay is nothing new, but it is solid and I am perfectly happy with that. Graphic novel for the story is a nice touch...feels like Max Payne. My only gripe is the annoying menus...

Will definitely be a buy.

yeah, the menus were definitely annoying.
 
I just came across this gif. Looks pretty cool:

train4r7b.gif
 
The RPS review is up. Basically, John Walker is disappointed with it. His main complaints are the lack of quicksaving, incomprehensible storyline, and repetitiveness.

I understand and respect most of his opinions. Me personally, I'm still just as excited as I was before. I've played the demo I think 10 times now. I want my hands on the full game already. 🙂

Oh and also, this is very minor, but apparently they made the game menus move substantially faster in the final version of the game. (For anyone who was complaining about those)
 
The RPS review is up. Basically, John Walker is disappointed with it. His main complaints are the lack of quicksaving, incomprehensible storyline, and repetitiveness.

I understand and respect most of his opinions. Me personally, I'm still just as excited as I was before. I've played the demo I think 10 times now. I want my hands on the full game already. 🙂

Oh and also, this is very minor, but apparently they made the game menus move substantially faster in the final version of the game. (For anyone who was complaining about those)

Sounds like he got his ass handed to him a lot and didn't like that.
 
The RPS review is up. Basically, John Walker is disappointed with it. His main complaints are the lack of quicksaving, incomprehensible storyline, and repetitiveness.

The dev was interviewed on Ars and explained their reasoning behind the lack of quicksaving. And I agree with their assessment - it takes a lot of skill and strategy out of an FPS game when you can just quicksave before every big battle. But that does tend to lead to repetitiveness because difficulty areas mean you replay them over and over again.

Played the demo and was pretty impressed. I ran it at max settings without any slowdowns and it looks gorgeous and colorful. Quite a stark contrast to the usual run of the mill games out there these days.
 
The dev was interviewed on Ars and explained their reasoning behind the lack of quicksaving. And I agree with their assessment - it takes a lot of skill and strategy out of an FPS game when you can just quicksave before every big battle. But that does tend to lead to repetitiveness because difficulty areas mean you replay them over and over again.


The problem I have with this is the player paid money for the game, why should the dev care if the player quick saves or not? If the player wants a quick save less experience apparently like this dev does, then he simply doesnt quick save.
 
The problem I have with this is the player paid money for the game, why should the dev care if the player quick saves or not? If the player wants a quick save less experience apparently like this dev does, then he simply doesnt quick save.

The devs made the game to be experience a certain way, that is why. If you don't like it, no one is forcing you to buy the game.
 
The devs made the game to be experience a certain way, that is why. If you don't like it, no one is forcing you to buy the game.

They are obviously making it a certain way, but again, why should they care about how people play, just that they play. Seems unnecessary, and its really something thats only going to piss people off, not say..."wow, no quick save, 10 stars!".
 
They are obviously making it a certain way, but again, why should they care about how people play, just that they play. Seems unnecessary, and its really something thats only going to piss people off, not say..."wow, no quick save, 10 stars!".

Why should they care how people play the game they are making? Are you serious? They want the game to be experienced in a certain way that is why, that is why they care how it is being played and setup the game in such a way that it is experienced how they want it to be experienced.
 
*Cough*Cough*... From one of the comments:

After a lengthy ‘debate’ on the Hard Reset Steam forum last night, it turns out you CAN actually quick save, however its just not bound to a key by default.

open the console (press ctrl+~) and type:

bind key save
and
bind key load_last

F9 is bound to load_last by default.

Problem solved!

To anyone who demands having a quicksave, well there you go. 😛
 
Why should they care how people play the game they are making? Are you serious? They want the game to be experienced in a certain way that is why, that is why they care how it is being played and setup the game in such a way that it is experienced how they want it to be experienced.

I'm serious! :hmm: If not being able to save means, I dunno, 50% of the players quit and think its a POS and scream on forums because they have to redo the same section over and over, then I would think thats a bigger issue. These guys could be one and done...you think they want to look back and think...man, we should have went another way with that quicksave. Like the guys who made Lair...motion control only, because thats the way we want you to experience it. Think they want a do over?

Just seems like a curious design decision with little to no upside, for a game thats supposed to be an old school shooter at heart. Old school shooters were bearable with hoards of enemies spawning out of nowhere because of quick saving.
 
I'm serious! :hmm: If not being able to save means, I dunno, 50% of the players quit and think its a POS and scream on forums because they have to redo the same section over and over, then I would think thats a bigger issue. These guys could be one and done...you think they want to look back and think...man, we should have went another way with that quicksave. Like the guys who made Lair...motion control only, because thats the way we want you to experience it. Think they want a do over?

Just seems like a curious design decision with little to no upside, for a game thats supposed to be an old school shooter at heart. Old school shooters were bearable with hoards of enemies spawning out of nowhere because of quick saving.

Thing is, we don't even know how the checkpoints are spread out and people cry already. Far as we know they are setup well since the game was designed with it in mind. Most games that have checkpoints don't design with that in mind and just add checkpoints all over the place instead most the time.

I'm not saying there is anything wrong/bad with quicksave, I like it. But as someone who has worked in the game industry, when you work on a game, you really do want people to experience it the way you want it to be played, at least for that first time.
 
I'm gonna skip the demo cause I pre-purchased it or whatever for $27.
I'll wait till it comes out on Tuesday or Wednesday to play it.
 
Thing is, we don't even know how the checkpoints are spread out and people cry already.

Yeah, so why take the heat on something that really doesnt matter too much? But I will say I did see someone play the press demo (additional level) and when they died the checkpoint was never too far away, usually right before the confrontation. So it wont be that bad, and maybe people wouldnt have noticed no quick saves, but when you draw attention to it, it just gives people a reason to cry.
 
i like quicksaves cause i don't have hours per day to play games like some do. i'm lucky to get 4-6hrs per week.
 
I was quite impressed by the demo and will be looking to get the full game.

That said, i think the real winner here is the game engine itself. I was very impressed at how well it ran on my ageing 8800gt and dual core.
 
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