HI all
I was suprised at how halo ran on my pc and i don't even have an fx5900 or rad9800 etc. But this of course has nothing to do with it, once patched the game does run better. Yes this game uses heaps of shaders, thats why it runs worse then ureal2003, unreal2 is more about lots of textures, shadows etc. But if it was to use lots of shaders, it would run 'piss poor' as someone said earlier.
There are many things u can do to get halo running much better. For all users,
Try benchmarking
"C:\Program Files\Microsoft Games\Halo\Halo.exe" -timedemo
To force 1.1 or 1.4 pixel shaders on dx9 cards try this. If u want to run with 1.1 or 1.4 for playing, just take out the timedemo part below.
"C:\Program Files\Microsoft Games\Halo\Halo.exe" -use11 -timedemo
"C:\Program Files\Microsoft Games\Halo\Halo.exe" -use14 -timedemo
Also i found that if i started the game in safemode. tried it out, then i went back in and loaded it normally, It ran so much better, why? I'm not sure but it did.
Also just to set the record straight, u cannot judge a console that runs at 733,gf3ish, against a pc with 733mhz gf3. Consoles are custom built.
One last thing, Once the new Nvidia, and also 3.8 cats are out, they will prob run the game alot smoother.
Hope this helps some of you!