Halo benchmarks - "flt" and retail (pre/post patch)

Robor

Elite Member
Oct 9, 1999
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Note: As you can see by the times these benchmarks were run back to back. I had the "flt" version installed on my system for about a week and I did play around with the sound quality and such so maybe that explains the much lower FPS benchmark compared to the retail version. The benchmarks for the retail version are a default install and a default install with the patch applied. My card is a 9800 non-pro flashed to pro and overclocked to 400.5 core and 351 memory.

Default retail install - post patch:

Date / Time: 10/3/2003 12:12:35 AM (48500375ms)
3200MHz, 1024MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=2.0
C:\Halo\HALO.EXE -timedemo -use20 (Version=1.0.1.580)
Frames=4700
Total Time=98.72s
Average frame rate=47.61fps
Below 5fps= 5% (time) 0% (frames) (5.247s spent in 9 frames)
Below 10fps= 5% (time) 0% (frames)
Below 15fps= 5% (time) 0% (frames)
Below 20fps= 6% (time) 0% (frames)
Below 25fps= 6% (time) 0% (frames)
Below 30fps= 7% (time) 1% (frames)
Below 40fps= 21% (time) 11% (frames)
Below 50fps= 53% (time) 42% (frames)
Below 60fps= 85% (time) 79% (frames)
Memory used Max=161MB, Min=131MB, Ave=149MB

Default retail install - pre patch

Date / Time: 10/3/2003 12:08:32 AM (48249921ms)
3200MHz, 1024MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=2.0
C:\Halo\HALO.EXE -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=103.85s
Average frame rate=45.26fps
Below 5fps= 10% (time) 0% (frames) (10.614s spent in 12 frames)
Below 10fps= 10% (time) 0% (frames)
Below 15fps= 10% (time) 0% (frames)
Below 20fps= 10% (time) 0% (frames)
Below 25fps= 11% (time) 0% (frames)
Below 30fps= 12% (time) 1% (frames)
Below 40fps= 24% (time) 11% (frames)
Below 50fps= 56% (time) 42% (frames)
Below 60fps= 87% (time) 79% (frames)
Memory used Max=161MB, Min=131MB, Ave=150MB

"flt" install - not patched

Date / Time: 10/2/2003 11:53:06 PM (47308515ms)
3200MHz, 1024MB, 128M ATI Radeon 9800 PRO (DeviceID=0x4e48) Driver=6.14.10.6378 Shader=2.0
C:\Halo\HALO.EXE -timedemo -use20 (Version=1.0.0.564)
Frames=4700
Total Time=118.67s
Average frame rate=39.61fps
Below 5fps= 7% (time) 0% (frames) (9.086s spent in 12 frames)
Below 10fps= 7% (time) 0% (frames)
Below 15fps= 8% (time) 0% (frames)
Below 20fps= 10% (time) 1% (frames)
Below 25fps= 23% (time) 9% (frames)
Below 30fps= 31% (time) 14% (frames)
Below 40fps= 49% (time) 30% (frames)
Below 50fps= 64% (time) 46% (frames)
Below 60fps= 91% (time) 84% (frames)
Memory used Max=164MB, Min=134MB, Ave=153MB
 
Jan 31, 2002
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Please tell me those benchmarks were done at something absurd like 1600x1200 with AA and AF. 47.6fps on a 3.2/1GB/R9800? :disgust:

- M4H
 

kylebisme

Diamond Member
Mar 25, 2000
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you haven't even seen the benchmark and you are implying that his score is too low? i am guessing the scores are for 1024x768.
 
Jan 31, 2002
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Originally posted by: TheSnowman
you haven't even seen the benchmark and you are implying that his score is too low? i am guessing the scores are for 1024x768.

No, I just think a ~30/40 average FPS is abymsal no matter what game. Never mind the "minimum" sections ... Hey, there's a few enemies, no problem, I'll just zoom in and *CHUG* *CHUG* WTF, I can't even aim! *CHUG* MasterChief was 0wn3d by a Grunt WTF!

- M4H
 

Robor

Elite Member
Oct 9, 1999
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Followup: No, those scores do not include any AA/AF and they were all run @ default resolution. To be honest I haven't even run the game since uninstalling the FLT version and installing the retail. All I did was benchmark flt, uninstall it, install retail, benchmark, patch, benchmark. One thing I noticed between FLT and retail is the sound stuttering went away in the benchmark. Oh, and for comparision here's my friends benchmark (using FLT).

His system: P4-3.08 / 1GB RAM / Ti-4800 (all are default speed)

With latest available dets (45.23)...
Date / Time: 10/4/2003 7:11:56 PM (1527906ms)
3100MHz, 1024MB, 128M nVidia GeForce4 Ti4800 (DeviceID=0x0280) Driver=6.14.10.4523 Shader=1.3
C:\Halo\halo.exe -timedemo (Version=1.0.0.564)
Frames=4700
Total Time=134.84s
Average frame rate=34.86fps
Below 5fps= 15% (time) 0% (frames) (20.444s spent in 12 frames)
Below 10fps= 15% (time) 0% (frames)
Below 15fps= 16% (time) 0% (frames)
Below 20fps= 18% (time) 1% (frames)
Below 25fps= 30% (time) 9% (frames)
Below 30fps= 36% (time) 14% (frames)
Below 40fps= 56% (time) 34% (frames)
Below 50fps= 75% (time) 57% (frames)
Below 60fps= 94% (time) 86% (frames)
Memory used Max=162MB, Min=129MB, Ave=149MB


With his current driver...
Date / Time: 10/4/2003 6:33:07 PM (334671ms)
3100MHz, 1024MB, 128M nVidia GeForce4 Ti4800 (DeviceID=0x0280) Driver=6.13.10.3100 Shader=1.3
C:\Halo\halo.exe -timedemo (Version=1.0.0.564)
Frames=4700
Total Time=131.78s
Average frame rate=35.66fps
Below 5fps= 14% (time) 0% (frames) (19.142s spent in 12 frames)
Below 10fps= 14% (time) 0% (frames)
Below 15fps= 15% (time) 0% (frames)
Below 20fps= 18% (time) 2% (frames)
Below 25fps= 30% (time) 9% (frames)
Below 30fps= 33% (time) 11% (frames)
Below 40fps= 55% (time) 33% (frames)
Below 50fps= 75% (time) 58% (frames)
Below 60fps= 93% (time) 85% (frames)
Memory used Max=160MB, Min=129MB, Ave=149MB

 

Richdog

Golden Member
Feb 10, 2003
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Originally posted by: MercenaryForHire
Please tell me those benchmarks were done at something absurd like 1600x1200 with AA and AF. 47.6fps on a 3.2/1GB/R9800? :disgust:

- M4H


I tend to agree. Halo is a good-looking game, but by NO MEANS revolutionary as far as things go. Those benchmarks were run on a system that represents just about the pinnacle of today's gaming rigs, and an average rate of 47fps @ 1024*768 seems a tad uninspiring to me.... :beer:
 

yhelothar

Lifer
Dec 11, 2002
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The FLT one is the warez one or the beta? I don't think FLT releases betas anyways....
 

Robor

Elite Member
Oct 9, 1999
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edit: I'll rerun the benchmark on my machine when the "real" benchmarking tool is released.[/b]

I've seen a lot of critics of Halo and especially it's graphics. The one thing I'd like to question is what are they looking for...? In short, name a game that has better graphics, sound, AI, multiplayer, etc...
 

kylebisme

Diamond Member
Mar 25, 2000
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Originally posted by: MercenaryForHire
Originally posted by: TheSnowman
you haven't even seen the benchmark and you are implying that his score is too low? i am guessing the scores are for 1024x768.

No, I just think a ~30/40 average FPS is abymsal no matter what game. Never mind the "minimum" sections ... Hey, there's a few enemies, no problem, I'll just zoom in and *CHUG* *CHUG* WTF, I can't even aim! *CHUG* MasterChief was 0wn3d by a Grunt WTF!

- M4H

but it isn't even average of any gameplay; it is a bunch of shader intensive cutsceens loaded one after the other and framerate durning loading is calculated in the score too. so my point is that you can't say what scores are high or low without knowing what the benchmark is. however the game is really rough on the framerate, i play at 640x480 with a 9700pro just so i can get all the eycandy and no slowdowns.