Ok, we agree that Halo was overhyped, but come on, the Halo-hater bandwagon is getting really old.
For PC gamers it offered nothing new to the table. It doesn't have deep puzzles, missions that require a lot of thought, realistic physics, uber graphics, or originality for that matter. But that said, it is a very polished game. Gameplay/control is excellent on both PC and console. Two player co-op story mode that actually works well. Implementation of vehicles. Graphics that are great on both computer monitor and SD TV. When I say graphics I don't necessary mean screen resolution, AA, or texture detail. I'm talking about the artistic design (in that sense it's more of a personal taste). Halo doesn't excel at any one thing, but it does combine all the element to create a solid game that can be enjoyed by casual gamers and even some hardcore gamers.
Because the casual gamers outnumber the hardcore gamers by a large margin, Halo was created with more emphasis on pleasing the former than the latter. That shouldn't come off as a surprise because Microsoft & Bungie want to make money. To do so would require making something fun for the general gaming masses.
This may come as a total shock for you PC gamers but a lot of people think computer games are "too complicated". Developers can add all the realism, detail, bells & whistles, and what-not, but if it's not fun then what's the point? What's fun and immerseful for the hardcore gamer can be a turnoff for the casual. The majority of people want something they can just pickup without much thought.
An example, when I showed my friend Oblivion to demonstrate what today's computer games can do he was wowed by the graphics and attention to detail, but he won't touch the game with a ten foot pole because the higher learning curve (or perception of it) to get anywhere in the game is a turnoff for him. Heck, he won't even try all the WW2 shooters because they place too much emphasis on realism and thus also too complicated.
I think a lot of PC FPS players are bitter due to the fact that Halo (a perceived inferior shooter) has outsold all their favorite shooters combined. In actuality they should be thankfull of Halo (as well as Golden Eye). How often does a FPS dominate a console market? It brings positive attention to the genre and you people still lament, B&M that's it not up to par. What would you rather have represent the genre? Halflife? Farcry? FEAR? What would appeal to the general audience? A labrat in an unfortunate experiment gone wrong. A man interrupted from his vacation finds himself stranded on an island full of criminals. A cop with heightened senses, who may or may not be pyschic. Or a super soldier in cool armour who battles aliens on a mysterious planet.
Alas, it's fruitless to argue with hardcore PC gamers. Who else would spend $500 on a video card to be able to play one game? Heck, some even put two of them together so they can bump up the FPS well beyond the acceptable playable rate, run at 1600x1200 with 16xAA, HDR, and the whole shabang. With such hardcore conviction, how can a console game hope to please these people?