Originally posted by: skaarj
seriously I would tell you guys to just learn a bit more about game engines source engine STILL uses lightmaps that goes way back to quake2 engine, great imporvement there, the bump mapping is not half as good on source, in doom you get unified per pixel lighting which mean that nothing is lit unless a light is poinitng to it that also means caracters, have you ever seen a character been fully hidden in the dark in HL2?? no cause that's not supported by the eninge so that is pretty revolutionary features considering is in no engines beside the doom3 engine and also if you say taht standing 2 feet away from the wall doesn't lit it up just go and play the game cause you are really forgetting what the game is like, and if the shadows don't disappear when you point a light to it is because it does soft shadows they are still there but they are just a bit more faded that's all and a few of them do fade, also remeber that not every object in doom3 cast a shodow you can disable it in the eninge just like you would do with mental ray and that is done in real time so that is another revolutionary thing about the eninge.
if we wanna go into specific parts of the engine sources engine still uses carmark's own client side protection as a network for MP and doom3 uses a new technology always from carmark which delays your shoot time depending on your ping, ie. if you have a ping of let's say 50ms when you click the mouse only 50ms later you will actually shoot this is a much better system for BB like multyplayer since now almost everyone is using broadband and this technology is more scalable
and last but surely not least if anyone is wondering how the doom3 engine can't make graphics like HL2 here's the proof it can
this were maps created in doom3 editor with HL2 textures
http://www.gamingforums.org/forum/files/hl2d35.jpg
http://www.gamingforums.org/forum/files/hl2d33.jpg
http://www.gamingforums.org/forum/files/hl2d32.jpg
http://www.gamingforums.org/forum/files/hl2d31.jpg
http://img23.exs.cx/my.php?loc...&image=hl2d3_1.jpg
http://img13.exs.cx/my.php?loc...&image=hl2d3_2.jpg
you can see a much better lighing and always remeber liging can be just as dark as bright all you have to do is make the light more or less powerfull, but it does make difference depending on how good the lighing eninge is and doom3 is far superior to source on this
here's the thread where those screenshot are from
http://www.doom3world.org/phpb...der=asc&highlight=
all I have to say if there are fanoboi saying how better an eninge is are the HL2 ones