There is no doublt Half Life 2 is a great game with amazing graphics, great physics, a lot of variety in the enviroments and pretty decent sound effects, not to mention the good fast paced action which continues on without interruption from start to end. But let's take a closer look at some of the other aspects, which many people tend to overlook, possibly because they are overwhelmed by the state of the art execution of the features I just mentioned.
For this part, I've chosen the classic games "Jedi Knight II: Jedi Outcast" and "Far Cry" as points of comparison.
Let's start with enemy AI in the game - it's nothing short of... non existent, unless you want to call walking straight at you "intelligent". There is absolutely no point in even comparing this game to the "Far Cry" which has enemies which crawl, sneak and hide, not to mention performing coordinated attack manouvers.
Next, let's look at the puzzles in HL2 - like when you have to stack up some crates to get over a wall, or the platform jumping puzzle in the last level, or best of all - the ingenious "turn off the force field by shooting at the generator/electricity cable". For reference, let's compare to a game with real puzzles, like "Jedi Outcast" which due to its non linear open design of the levels, allows for much more vast and engaging puzzles when trying to find exits, secret areas (in HL2 secret areas are the dark corners behind staircases), keys, access codes, and even its "jumping puzzles" dwarf HL2's in their vastness (oyu know what I'm talking about). And let's not even try to comapre the gravity gun to the "force powers" and their use in the game.
Now let's look at the story - is it just me or does HL2 has no story development except "go to the next section and fight the bad guys, and keep moving forward to the section after that". The only thing that changes is the environment, but really the story doesn't develop at all. HL2 is very linear - you can only move in one obvious direction, and even though you can theoretically go back, sometime even that is prevented by barriers which magically appear.
So finally we get to the action itself - there are many fights with many different types of enemies, but it's mostly so simple and easy (and the game has no selectable difficulty settings) that it absolutely pales in comparison to the really tough fights in Jedi Outcast (not to mention Far Cry). Can you say "zero replay value" ?
For this part, I've chosen the classic games "Jedi Knight II: Jedi Outcast" and "Far Cry" as points of comparison.
Let's start with enemy AI in the game - it's nothing short of... non existent, unless you want to call walking straight at you "intelligent". There is absolutely no point in even comparing this game to the "Far Cry" which has enemies which crawl, sneak and hide, not to mention performing coordinated attack manouvers.
Next, let's look at the puzzles in HL2 - like when you have to stack up some crates to get over a wall, or the platform jumping puzzle in the last level, or best of all - the ingenious "turn off the force field by shooting at the generator/electricity cable". For reference, let's compare to a game with real puzzles, like "Jedi Outcast" which due to its non linear open design of the levels, allows for much more vast and engaging puzzles when trying to find exits, secret areas (in HL2 secret areas are the dark corners behind staircases), keys, access codes, and even its "jumping puzzles" dwarf HL2's in their vastness (oyu know what I'm talking about). And let's not even try to comapre the gravity gun to the "force powers" and their use in the game.
Now let's look at the story - is it just me or does HL2 has no story development except "go to the next section and fight the bad guys, and keep moving forward to the section after that". The only thing that changes is the environment, but really the story doesn't develop at all. HL2 is very linear - you can only move in one obvious direction, and even though you can theoretically go back, sometime even that is prevented by barriers which magically appear.
So finally we get to the action itself - there are many fights with many different types of enemies, but it's mostly so simple and easy (and the game has no selectable difficulty settings) that it absolutely pales in comparison to the really tough fights in Jedi Outcast (not to mention Far Cry). Can you say "zero replay value" ?
