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[H]ard's New Article on FarCry patch 1.3 & SM3.0

"If you have not yet purchased this game or have a SM3.0 capable video card, Best Buy is running a special through Saturday, October 30, 2004. You can pick up a BFGTech 6800OC along with a free copy of FarCry and get an instant $50 rebate bringing the price to $249.99. This offer is good online as well as in Best Buy's B&M stores."

I got in on this yesterday for my second box, awesome deal.
 
This article should settle down the flamewars going in "Technical question about HDR" thread 😉
It's a good read, indeed, and congrats on your new buy, Rage187 :beer:

edit: the best part is when they analyzed the graph explaining the "Hiccups" and performance jumps with the 6800 GT.
 
Looks like a big win for the 6800 series - as far cry is by far the best new game out there in terms of graphics. If this makes it even better and others start to use this engine - it will be hard not to buy Nvidia.
 
Who says nvidia is better in far cry? All the latest 1.3 benchmarks show ATI still witha 10%+ lead? And doom 3's graphics are far superior to farcrys
 
I know that I am in the minority in thinking far cry was much nicer graphics than Doom3, but is how I feel. The conclusion of that article suggested to me that with the new lighting effects, Nvidia just looks even better. Can't try it myself, as I don't have a 6800 ultra. Have played far cry and wouldn't buy a card based on it, unless others use the engine - still is a nice development for Nvidia.
 
Curious about the hiccups and pauses with the 6800 GT mentioned by the author that... Anyone else have this issue? I wonder if this is an issue with the PCIe version/drivers. Odd that HardOCP would test with a card not even released yet.

I'm downloading the 1.3 patch now, I'll have to see if I have any issues with my GT...

Who says nvidia is better in far cry? All the latest 1.3 benchmarks show ATI still witha 10%+ lead? And doom 3's graphics are far superior to farcrys

That is still argument to go with nVidia.... What was your point?
 
Originally posted by: nitromullet
Curious about the hiccups and pauses with the 6800 GT mentioned by the author that... Anyone else have this issue? I wonder if this is an issue with the PCIe version/drivers. Odd that HardOCP would test with a card not even released yet.

I'm downloading the 1.3 patch now, I'll have to see if I have any issues with my GT...

Who says nvidia is better in far cry? All the latest 1.3 benchmarks show ATI still witha 10%+ lead? And doom 3's graphics are far superior to farcrys

That is still argument to go with nVidia.... What was your point?

6800GT hiccups are well documented and usually related to bios settings. Something to do with fast writes or audio or something. Just search GH and this forum for it.
 
Originally posted by: PrayForDeath
congrats on your new buy, Rage187 :beer:


THX, this is going in my second comp, my main is running a GT.



And Ronn, after playing Farcry for the first time, yes it does indeed look better then D3.

 
6800GT hiccups are well documented and usually related to bios settings. Something to do with fast writes or audio or something. Just search GH and this forum for it.

From the article:

Hitching/Pausing/Hiccups!

Hitching, pausing, and hiccups. All of the words above describe the type of problem we experienced with patch 1.3 on this GeForce 6800GT with driver version 66.81. This problem only occurred after we installed patch 1.3, it did not occur with patch 1.1.

I don't have any problems with my GT, but I haven't tried the 1.3 patch yet, just wondering if anyone else had the same problems that HOCP did.
 
Originally posted by: ronnn
The conclusion of that article suggested to me that with the new lighting effects, Nvidia just looks even better.

It does look better with HDR, but it is hell on framerate. I haven't seen any hitching like mentioned in the article, just overall much lower fps.
 
Originally posted by: HeroOfPellinor
Originally posted by: nitromullet
Curious about the hiccups and pauses with the 6800 GT mentioned by the author that... Anyone else have this issue? I wonder if this is an issue with the PCIe version/drivers. Odd that HardOCP would test with a card not even released yet.

I'm downloading the 1.3 patch now, I'll have to see if I have any issues with my GT...

Who says nvidia is better in far cry? All the latest 1.3 benchmarks show ATI still witha 10%+ lead? And doom 3's graphics are far superior to farcrys

That is still argument to go with nVidia.... What was your point?

6800GT hiccups are well documented and usually related to bios settings. Something to do with fast writes or audio or something. Just search GH and this forum for it.

ASUS P4P800 w fast writes on.6800nu & 6800GT with 66.81's, FarCry 1.3, DX9.0c, XPSP1, no hiccups at all. I think it was just something in the reviewers rig configuration. He should have tried several platforms but was probably to anxious to get the article out.

 
Yeah, like I said, I wonder if it maybe an issue exclusive to the PCIe version.... Kind of a slack job on determining what the cause was IMO... Glad to hear you aren't having any problems. How about saved games, can you load games saved with 1.1?
 
i find hdr at max settings and hdr quiet playable most of the time....at 12x10....with hdr 7

but my mouse was set so fast it now feels sluggish like ill move the mouse and the view will have a delay before moving...its ugly, but the game looks sublime
 
So now that PS 3.0 isn't the big deal it was touted as, HDR is all that? What about 3DC implementation? Was that scrapped? HDR seems ultra cool, but seems that in this case Crytek simply employed an Nvidia-specific way of doing it. Kind of a biased Id-type maneuver, so I'm wondering how an ATI sort of implementation would look like.
HDR is not nVidia specific like PS 3.0 shading is. Because PS2.0b looks as good as PS3.0, did Crytek go out of its way to make nVidia look better by only supporting nVidia HDR? Is this a ploy to attack some of the momentum that HL2 is generating for ATI, which will use 3DC?



 
2.0b isn't as good. Far Cry is not offer native SM3.0 support. Nor does it support all of its features. It supports rudimentary features of 3.0 which just happen o be included in 2.0b.

I do agree that Crytek is implementing HDR only for Nvidia because of agreements and stuff.

-Kevin
 
Originally posted by: Gamingphreek
I do agree that Crytek is implementing HDR only for Nvidia because of agreements and stuff.

Really? Then how do you suggest they could have managed HDR on Ati hardware when Far Cry is full of alpha channel textues and Ati hardware lacks support for a floating point framebuffer?
 
Originally posted by: TheSnowman
Originally posted by: Gamingphreek
I do agree that Crytek is implementing HDR only for Nvidia because of agreements and stuff.

Really? Then how do you suggest they could have managed HDR on Ati hardware when Far Cry is full of alpha channel textues and Ati hardware lacks support for a floating point framebuffer?

the x800 series can do it. it just needs to be done a different way. if you think extra processes results in a harder FPS hit, well I'll point you in the direction of a certain Humus tweak (and don't forget about the SM 2.0x vs. SM 3.0 quality vs. speed comparisons done with the new Farcry patch).



"As we already stated, R420 (like the R300) still is much easier to optimize for than any GeForce, included Series 6. This is an advantage for ATI. But effective raw performance is not all. Even though NV40 is harder to optimize for, this GPU can do a lot what R420 still has to "emulate." Take so-called HDR (which is in our books in fact Medium Dynamic Rendering, MDR). R420 has to fetch at least four FP texture samples, filter them in the pixelshader, and render to an FP texture. NV40 has built-in FP filtering up to 16x AF (done by TMU, offloading the pixelshaders) and can render to an FP frame buffer (this disables multisampling AA, we should mention).

The "back-end" in HDR/MDR, tone mapping, can be done in NV40's RAMDAC-Logic while R420 has to utilize its pixelshaders. NV40 offers partly OpenEXR-support built-in with the chip. Real cinematic effects relying on such technologies (whatever names they may have). While R420 can render such content, it is not really designed for it. So we have to consider the R420 as an intermediate step.

Because the feature set is good enough for today's games (like Far Cry) and tomorrow's alike (say, Halflife 2), R420 an interesting product indeed."
Link
 
Originally posted by: gururuthe x800 series can do it. it just needs to be done a different way.


Oh really? How does one accomplish HDR though transparencies with out a floatingpoint framebuffer?
 
Originally posted by: TheSnowman
Originally posted by: gururuthe x800 series can do it. it just needs to be done a different way.


Oh really? How does one accomplish HDR though transparencies with out a floatingpoint framebuffer?

that's the point. you have to:

1) Want to do it
2) Be creative in implementation


or like this?
 
Sorry, I mean a transparency though alpha channel textures; from what I understand it simply requries a floating point framebuffer.
 
There are different types of HDR. Crytek just picked a way that doesnt work on ATi cards. HL2's HDR does.

Farcry's HDR does look nice in-game. As it is now though, its a bit over the top for me. Too bright, and too "Hollywood" for lack of a better word. That and the fact you need to lower your res down, and cant use AA makes it less attractive. Jaggies are very annoying now, after about 2 years of running AA in every game. I simply have a hard time playing any game without AA on.

If they can tone down the effect, or give the user the option, and somehow increase frames, I would be more excited. Oh, and if I didnt beat the game already 6 months ago.
 
Originally posted by: Gamingphreek
I do agree that Crytek is implementing HDR only for Nvidia because of agreements and stuff.
-Kevin

Riiight so theyre working on adding 3dc support because of agreements too? Your post is crap.
 
Originally posted by: stnicralisk
Originally posted by: Gamingphreek
I do agree that Crytek is implementing HDR only for Nvidia because of agreements and stuff.
-Kevin

Riiight so theyre working on adding 3dc support because of agreements too? Your post is crap.

Never heard of 3DC support in FarCry :disgust:
 
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