GW2 or Rift

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GaiaHunter

Diamond Member
Jul 13, 2008
3,697
397
126
i remember actually doing stuff with 2 of my guildmates, like running around getting the achievements and doing quests. definitely didn't do any of that in GW2.

You mean like going around in GW2 mapping the zones, doing personal story instances, some jumping puzzle or a open world mini dungeon?

Or maybe gather 10 of your guildies and do some guild missions or open up a Orrian Temple to buy temple armor?
 

DucatiMonster696

Diamond Member
Aug 13, 2009
4,269
1
71
Last time I played GW2 they just implemented a LFD type system which made finding a group for dungeons, and other group content easier but for crying out loud they had this feature missing for a very long time and IMHO hurt the player experience because it was pretty hard to form groups in game and in fact most people took to using a third-party website to form groups. Rift on the other hand has had LFD tool for a good while now and it has only helped this game so with both games finding groups to do instance (or otherwise in the case of GW2) content wont be to difficult.
 
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pontifex

Lifer
Dec 5, 2000
43,804
46
91
You mean like going around in GW2 mapping the zones, doing personal story instances, some jumping puzzle or a open world mini dungeon?

Or maybe gather 10 of your guildies and do some guild missions or open up a Orrian Temple to buy temple armor?

didn't join a guild in GW2. no one seemed to be making guilds...just every one all for themselves
 

zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
GW2 is terrible. Maybe the PvP is ok (haven't tried it). But the GW2 PvE is terrible. And it won't improve. It's terrible by design. The PvE-design team of GW2 (Colin Johansson and friends) are a bunch of arrogant clueless jerks. They have stated time and time again that their idea of a fun PvE-game is to put it full of fail. I won't touch that game (or anything made by the same people) with a 10-foot pole ever.

The art in GW2 is nice. Too bad the game is not.

so you haven't played it and yet it is terrible? :hmm:

basically, from what I gather here--if you think every MMO needs to clone WoW, then you will hate GW2.

Of course, these are also the same people that complain about every new MMO being a WoW clone...so there you go.

GW2 is gorgeous and tons of fun if you actually get deep into various classes. Yes, I would like for something closer to a trinity--meaning, endgame builds that don't almost entirely depend on DPS for pretty much all classes. (yes there is endgame; don't listen to the people that never really tried).

Positioning and avoiding damage is the primary goal of the combat in the game, but after going playing the game long enough, much of that becomes rather easy. The devs have "increased difficulty" by adding tons of health to bosses.

It has its problems, but it is far from terrible. Plus, you get free weeks-long content now every two weeks. No one else does that. Much of it, to me, has been a reskinned grind fest to increase gem store purchases, but the content has become more compelling on its own, without an actual need to do anything related to the gemstore.
 
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zinfamous

No Lifer
Jul 12, 2006
111,695
31,043
146
didn't join a guild in GW2. no one seemed to be making guilds...just every one all for themselves

Well, you were in the ATOT guild briefly--but as I recall, within the first week or two you got your account locked out after being hijacked by bot farmers, right? ANet seemed to totally screw you over on that one and I can get the rage you have towards them, because you really did try to fix things.

There were a lot of similar problems at launch, especially with the bot armies.

Anyway, not sure you ever got far enough in the game to call it terrible--but ANet...I can get rage.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
Well, you were in the ATOT guild briefly--but as I recall, within the first week or two you got your account locked out after being hijacked by bot farmers, right? ANet seemed to totally screw you over on that one and I can get the rage you have towards them, because you really did try to fix things.

There were a lot of similar problems at launch, especially with the bot armies.

Anyway, not sure you ever got far enough in the game to call it terrible--but ANet...I can get rage.

lol, yeah, that's right. totally forgot about being in the AT guild because of the account issues. i wasn't in long before the problems started. i didn't get far but wasn't having very much fun either.

i got so pissed at not being able to play due to their incompetence i never bothered going back. which is another reason not to play GW2.
 

slpnshot

Senior member
Dec 1, 2011
305
2
81
At the end of the day Rift is f2p so you don't lose anything from trying it out first. If you don't like it you can look at GW2. I personally found GW2 a bit boring and never even reached max level, but since there's no monthly subscription I can always go back if I feel the spark.
 

CountZero

Golden Member
Jul 10, 2001
1,796
36
86
GW2 lets you group despite rumors to contrary. There isn't much point beyond going to the same story instances since there isn't a holy trinity (more directly there isn't a dedicated healer class so seeing party member health bars loses some meaning) and of course grouping up for dungeons and other instanced stuff. However I found the events that pop up to be fun little diversions when there are actually people in the zone, what I have found recently on picking it up again is some zones are nearly or entirely empty and so those events just run with no one there, in at least one zone the quest areas are overrun with event baddies and it is obnoxious to clear them out with 1 or 2 people so they just remain there indefinitely.

I really enjoyed my time with GW2 but that being said wife and I didn't even get to max level before losing interest. The game gets very redundant (like pretty much every MMO ever) and the story got less interesting as it got more epic IMO. We're slow levelers that 100% every map so it did take a long time to get bored.

Only played the final open beta of Rift and was still playing WoW at the time and it felt like I was playing a reskinned WoW with an occasional sort of fun event.

I'd still go Rift first, it's free. GW2 needs an infusion of new blood but I don't see that happening so it is already turning into an insular group of people.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,176
516
126
I don't hate Guild Wars 2 (and, yes, you'd have to buy it), but for me at least it's a bit more of a grind than I'd like--albeit not TERA grind bad, mind, just annoyingly so.

Yeah, unfortunately, GW2 turned into a grindfest. Every few months they have released yet another updated set of equipment/gear that has required a whole new set of things that you need to farm/grind to unlock. This is exactly the opposite of what the original developers had wanted and/or intended for the game. It was designed so that it would be fairly easy to grind to max level and get max stat gear. The only "grind" was for ascetics/looks. Oh you want the two-handed lightning hammer, well, grind those lightning cores for a few months and you can make one, but it won't have any higher stats than any other level 80 exotic weapon...

Now we have ascended accessories and weapons and armor, which have higher stats, so that all those people who did the grind already for their weapons and armor, need to do another grind all over again just to keep up with the stat creep. And yes, people will harp that it is a small stat creep, but that small stat creep will make the difference when you have lots of people playing in WvWvW and one team is almost purely made up of people with the higher stats while another group isn't. Cumulatively it adds up quickly.
 

pontifex

Lifer
Dec 5, 2000
43,804
46
91
GW2 lets you group despite rumors to contrary. There isn't much point beyond going to the same story instances since there isn't a holy trinity (more directly there isn't a dedicated healer class so seeing party member health bars loses some meaning) and of course grouping up for dungeons and other instanced stuff. However I found the events that pop up to be fun little diversions when there are actually people in the zone, what I have found recently on picking it up again is some zones are nearly or entirely empty and so those events just run with no one there, in at least one zone the quest areas are overrun with event baddies and it is obnoxious to clear them out with 1 or 2 people so they just remain there indefinitely.

I really enjoyed my time with GW2 but that being said wife and I didn't even get to max level before losing interest. The game gets very redundant (like pretty much every MMO ever) and the story got less interesting as it got more epic IMO. We're slow levelers that 100% every map so it did take a long time to get bored.

Only played the final open beta of Rift and was still playing WoW at the time and it felt like I was playing a reskinned WoW with an occasional sort of fun event.

I'd still go Rift first, it's free. GW2 needs an infusion of new blood but I don't see that happening so it is already turning into an insular group of people.

I don't think anyone said you can't group, just that many people don't (or didn't) when I played.
 

Fallen Kell

Diamond Member
Oct 9, 1999
6,176
516
126
I don't think anyone said you can't group, just that many people don't (or didn't) when I played.

The whole looking for a group thing was a joke until very recently.I mean seriously, no looking for group channel? What were they thinking? Oh, that's right, that channel would be too difficult to manage across multiple servers... What a lame excuse since guild talk worked across servers. I do have to admit the new system is fairly nice, but when third parties had to make out of game systems to find a group, you know your software/game has a serious problem, and this is part of why almost no one grouped for anything. That and the fact that there was no benefits to grouping outside of running dungeons since there was no trinity.
 
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