- Sep 28, 2001
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I have a discussion going on on prad.de, which is a very big german site where they test LCD Monitors. Its a very known site.
Anyway i am talking with a head-guy from there and its about the vertical frequency of LCD monitors which (as we all know) is set to 60hz, there is only one or two LCDs which are actually capable of displaying more than 60hz, for a given resolution.
The argument (on his side) goes like this:
1) a graphics card doing 200FPS eg. in Crysis would be totally useless for people on LCD/TFT since the monitor can only "give out" 60hz anyway
My argumentation is that it is indeed a big difference to play 120+, 200+ FPS, a difference which is very real and feelable, even if my LCD itself is only "capable" of displaying 60hz vertical frequency.
2) I was also bringing in the argument that we have the option of "Vsync on" or "Vsync off"...which allows to run any game engine and graphics cards as fast as possible, wothout a forced sync to the monitor's limited rate.
3) Some people ask whether certain LCDs "can handle XYZ vertical frequency"...and i say its totally irrelevant since there is no such thing like "vertical frequency" for LCDs, unlike on CRTs. The picture on a LCD are static, so it doesnt really matter what vertical frequency they're at (assuming you play with Vsync off)
They say a LCD which can do 75hz at 1440 would be better than 99,999% of all the other LCDs who only can do 60hz. I say this thinking is nonsense.
4) Question...how does actually the vertical frequency of LCDs really come into play...is it REALLY the case that it is nonsense to play a game at 200+ FPS since (according to some people) we wouldnt see more than 60 frames/second since the LCD cant display more than that due to it's hardware limits?
If i play with "vsync off"...i am playing 100% independent from whatever vertical frequency the monitor is capable of...but the guy(s) still argue it doesnt matter. They say the monitor can only display 60 frames/second and there is no visible advantage.
How does the fact that a LCD usually has lower vert. frequency over a CRT really translate in real life and playability of games??
Georg.
Anyway i am talking with a head-guy from there and its about the vertical frequency of LCD monitors which (as we all know) is set to 60hz, there is only one or two LCDs which are actually capable of displaying more than 60hz, for a given resolution.
The argument (on his side) goes like this:
1) a graphics card doing 200FPS eg. in Crysis would be totally useless for people on LCD/TFT since the monitor can only "give out" 60hz anyway
My argumentation is that it is indeed a big difference to play 120+, 200+ FPS, a difference which is very real and feelable, even if my LCD itself is only "capable" of displaying 60hz vertical frequency.
2) I was also bringing in the argument that we have the option of "Vsync on" or "Vsync off"...which allows to run any game engine and graphics cards as fast as possible, wothout a forced sync to the monitor's limited rate.
3) Some people ask whether certain LCDs "can handle XYZ vertical frequency"...and i say its totally irrelevant since there is no such thing like "vertical frequency" for LCDs, unlike on CRTs. The picture on a LCD are static, so it doesnt really matter what vertical frequency they're at (assuming you play with Vsync off)
They say a LCD which can do 75hz at 1440 would be better than 99,999% of all the other LCDs who only can do 60hz. I say this thinking is nonsense.
4) Question...how does actually the vertical frequency of LCDs really come into play...is it REALLY the case that it is nonsense to play a game at 200+ FPS since (according to some people) we wouldnt see more than 60 frames/second since the LCD cant display more than that due to it's hardware limits?
If i play with "vsync off"...i am playing 100% independent from whatever vertical frequency the monitor is capable of...but the guy(s) still argue it doesnt matter. They say the monitor can only display 60 frames/second and there is no visible advantage.
How does the fact that a LCD usually has lower vert. frequency over a CRT really translate in real life and playability of games??
Georg.