S.H.O.D.A.N.
Senior member
- Mar 22, 2014
- 205
- 0
- 41
Its a trend? I must have missed it.
Yeah, tech never matures, implementations never get better, content production pipelines are set in stone and never adjusted.
That's why we're still using DOS.
Its a trend? I must have missed it.
His tone will change once nvidia praises Dx12 with pascal.(gcn copy paste) lolLike what?
The economics tells us that with DX12 & win10 you can use your decade old CPU & nearly half a decade old GPU to play the latest games, albeit low settings, without much of a stutter fest & btw did I mention that win10 was free of charge
I'm sure you don't exist in that world, you're like the satan for that Utopia D:
I've been keeping a close eye on DX12, and in almost every case it's a failure (just like Mantle). DX11 often runs faster with both vendors (more-so with nVidia) and without serious problems.
A minimum is a meaningless metric - a single point in time that can be affected by just about anything. Where are your frametimes or statistical variations?Personally, I have witnessed higher minimum framerate with DX12 in the Tomb Raider game, so for me, DX12 is working as expected.
LOL.DX11 is essentially dead for AAA games, come 2017.
That's very true, but it's still a low level API. That means it needs constant patches from game devs as new hardware arrives, otherwise performance drops below that of driver-side optimized DX11 paths.Microsoft is behind that standard. Feel the difference.
I've been keeping a close eye on DX12, and in almost every case it's a failure (just like Mantle). DX11 often runs faster with both vendors (more-so with nVidia) and without serious problems.
Yeah, tech never matures, implementations never get better, content production pipelines are set in stone and never adjusted.
That's why we're still using DOS.
And, mother of god, that 290x. It's going full Attack on Titan mode. It's killed the OG Titan, the Titan Black, the Titan Z (in form of the 295X2) and it's going for the Titan X's throat.
One guy on this forum once said Hawaii will riddicule Titan, and be as fast as Titan SLI. He got a lot of flak for this. Looking at those graphs...
As mentioned earlier, one of the main bonuses for devs using DX12 is playable performance on slower (cheaper) CPUs. That alone is a massive benefit to their economics. Perhaps some middleware will be needed in the interim, especially for memory. I'm quite sure Nvidia is hard at work on DX12 GameWorks too, and AMD on GPUOpen.
There's no halting progress. The will move over.
They do, because that way people with slower cpus also buy the game. anyway can't wait to see you changing your tone on dx12 once pascal performs better on it.Developers dont gain money by having games run on slower CPUs with faster graphics cards due to DX12.
DX12 however is a money and timesink for developers. And its no surprise unless you are naive.
And I agree, that the devs should get paid more and/or have more manpower hours spent on necessarily optimizations. But this shouldn't be an issue for AAA games with mammoth budgets. Besides, thanks to the always-updated, better protection mechanisms introduced last year; the majority of newer games are currently still, "uncracked", so "extra" income is guaranteed. What's not to like?The rule of economics will make it worse than DX11.
Maybe, but when the gameplay feels actually smoother in DX12? Would you still choose DX11? I am not making this up. Again, I can only say for this particular game. Elsewhere, I have no clue and I refrain from comment.A minimum is a meaningless metric
Developers dont gain money by having games run on slower CPUs with faster graphics cards due to DX12.
DX12 however is a money and timesink for developers. And its no surprise unless you are naive.
They do, because that way people with slower cpus also buy the game. anyway can't wait to see you changing your tone on dx12 once pascal performs better on it.![]()
Example,
GAME A (DX-12)
TAM = 10M
Cost of development = 10M
GAME B (DX-11)
TAM = 3M
Cost Of development = 7M
I believe everyone would go and develop Game A. Dont you thing ??
But its quite simple, unless you find a way to reduce not only the workload, but also the developerment time with DX12. The rule of economics will make it worse than DX11. because those paying for the development isn't going to think its funny to fork out more money for a DX12 path with very little benefit. Or even regression.
With made up numbers you can make anything look good.
Developers dont gain money by having games run on slower CPUs with faster graphics cards due to DX12.
DX12 however is a money and timesink for developers. And its no surprise unless you are naive.
OK, where are the numbers to buckup what you just said above ??
??
Unless you forgot all the slides and info about DX12. You would know it requires more time and more development resources. And optimization down to SKU level. Its not for fun they all say that DX12 is not for everyone.
Take your favoured underselling AOTS, can it even run in DX12 mode on Intel IGP? Or is it still missing that path?![]()
OXIDE and AoTS"If you look at the total install base of a Radeon 290, or a GTX 970 or above [the minimum specs required for VR], it's around 7.5 million units," explained Taylor. "But the issue is that if a publisher wants to sell a £40/$50 VR game, there's not a big enough market to justify that yet. We've got to prime the pumps, which means somebody has got to start writing cheques to big games publishers. Or we've got to increase the install TAM [total addressable market].
"The reason Polaris is a big deal," continued Taylor, "is because I believe we will be able to grow that TAM significantly. I don't think Nvidia is going to do anything to increase the TAM, because according to everything we've seen around Pascal, it's a high-end part. I don't know what the price is gonna be, but let's say it's as low as £500/$600 and as high as £800/$1000. That price range is not going to expand the TAM for VR. We're going on the record right now to say Polaris will expand the TAM. Full stop."
So, creating a DX-11 game with lower development cost that will have a very small TAM (users with high-end Hardware only) vs a more expensive (Development) DX-12 Game that will have significantly higher TAM is better.4. The hardware requirements had a significant impact on our sales reach
Our hardware requirements include a 2GB GDDR 5 video card and a CPU with at least 4 cores. Those requirements cut off about half the user base. We knew this going in and it was a price we were willing to pay to make sure we could create a future-proof game.
What we didn’t realize is just how rough that would be for us both in terms of Steam reviews (people buying the game with marginal hardware) and game reviews. It was striking how many game sites struggled to find a reviewer who met the system requirements to review the game. This meant that our game didn’t necessarily go out to strategy game experts but whoever could run the game.
Unless you forgot all the slides and info about DX12. You would know it requires more time and more development resources. And optimization down to SKU level. Its not for fun they all say that DX12 is not for everyone.
Take your favoured underselling AOTS, can it even run in DX12 mode on Intel IGP? Or is it still missing that path?
Funny enough, all DX12 games so far have ended up as utter turds sales wise.
Will remind SoonI have to disappoint you, because my tone wont change.
I am not blind to the economics and impact behind as others are.
I have to disappoint you, because my tone wont change.
I am not blind to the economics and impact behind as others are.
