Silverforce11
Lifer
- Feb 19, 2009
- 10,457
- 10
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Your image seems do describe exactly what I'm saying. Each gpu renders one eye (aka 1080x1200, one half of a full frame), gpu2 sends its half to gpu1, the halves are combined, then the latest rotational data is polled from the headset, timewarp is applied, and the finished frame is sent to the headset.
I have seen nothing that indicates oculus/vive can operate how you are describing.
It's not half of a full frame.
Each GPU renders the entire frame, in the PoV of that eye.