Stuka87
Diamond Member
- Dec 10, 2010
- 6,240
- 2,559
- 136
I think you may be getting ahead of yourself.
Palmer Luckey uses a 970 on his system so he experiences what the majority of oculus users will experience. I expect any medium to large VR game in the next year or two to be able to run on a 970 without dropping below 90 fps.
There may be some graphical settings you can bump up with a more powerful card, but dual GPU seems like complete overkill for at least the first few years of VR. Most won't even be using DX12, let alone LiquidVR.
Here's something I just found on AMD's VR page while trying to learn more..
"For in-depth technical details on LiquidVR, go to http://developer.amd.com/liquid-vr/ "
The VR games that can run on a single GPU without frame drops look like they came out in 2010. Single GPU's have trouble playing newer games maxed out at 1080P, much less dual 1080P displays (Which is basically what VR is, resolutions vary a bit between models).