http://www.hardwareluxx.de/index.php/artikel/hardware/grafikkarten/22235.html
Much improved when the 2GB was hitting memory limits at 2560x1600.
Much improved when the 2GB was hitting memory limits at 2560x1600.
I don't think the performance increase was from memory, that board tested is a highly OC'ed version. Its odd that the highly OC'ed version is only 1-3% faster than the reference...Anyway....Generally, you will not run into issues with VRAM at single monitor resolutions up to 2560x1600. Its also strange that the 2GB version outperformed the 4GB version in many of those tests....
Anyway, VRAM shouldn't be a big issue at single monitor resolutions unless you pile on a ton of AA and/or user mods (such as skyrim mods) ---however with 3D surround resolutions such as 5760x1200, AA can be an issue which will cause you to run out of VRAM.. Nx AA costs you N * the framebuffer memory. So running 5760x1200 with no AA is only 82,944,000 bytes for the front and back buffers, and only 442M for the G-buffer. So at 5760x1200, You have ~520M for the presentation stuff, which leaves 1.5G for textures and characters.. (Honestly for 99% of games, you could probably get away with 2xAA and be fine at 5760x1200).
So in summary, 4gb is absolutely beneficial for 3d surround. Single screen resolution? Not so much unless you really go overboard with AA. You can easily run out of VRAM at 5760x1200 if you go beyond FXAA for AA, and you will 100% run out of VRAM in most games if you use 4x MSAA at that resolution.
Not sure if your serious here....
Looks more like ~15% over stock performance for most metrics.
http://www.hardwareluxx.de/index.php/artikel/hardware/grafikkarten/22235.html?start=17
I'm not sure how u came to that conclusion by looking @ those charts.Not sure if your serious here....
Looks more like ~15% over stock performance for most metrics.
http://www.hardwareluxx.de/index.php/artikel/hardware/grafikkarten/22235.html?start=17
Extra 2GB vram will add nothing to 680.It needs more memory bandwidth not necessarily more memory.
I think all of us with a tiny bit of reality left knows that even 3GB is useless. So 4GB is just even more useless. Not to mention the 6GB card.
Agreed.Actually i find it funny that sometimes the 4GB card trailed behind the stock 680This.
The article should have included maximum resolution reviews as well like 3x1080P or 2-3x 1600P to really tax the extra VRAM.
Useless unless you're playing at high IQ levels at 3d surround resolutions. Fixed for you.
But useless for 99.9% of PC users, yes, absolutely.
I'm not sure how u came to that conclusion by looking @ those charts.
Agreed.Actually i find it funny that sometimes the 4GB card trailed behind the stock 680![]()
Sorry man didn't see that :thumbsup:B3 performance on OC 4GB = 53.4
Reference 680 OC = 49.7 (4GB OC is ~7.5% faster)
Reference 680 = 46.1 (4GB OC is ~16% faster)
Quote was 'Its odd that the highly OC'ed version is only 1-3% faster than the reference'...
Or different vendor's ram.The GPU clock and memory speed/bandwidth is lower on the 4GB Jetsream vs. 2GB version.
1006mhz vs. 1084 (reference)
1502mhz vs. 1575mhz memory clock
Edit: Hmm. That is odd; the 4GB specs match the reference settings. Maybe higher-latency RAM?
Useless unless you're playing at high IQ levels at 3d surround resolutions. Fixed for you.
But useless for 90% of PC users, yes, absolutely.
Maybe higher-latency RAM?
That sounds wierd. I use the same VRAM if I play in 800*600 or in 3840*1200. Textures uses the same memory nomatter what resolution. So what should use the extra memory?
Anyway, VRAM shouldn't be a big issue at single monitor resolutions unless you pile on a ton of AA and/or user mods (such as skyrim mods) ---however with 3D surround resolutions such as 5760x1200, AA can be an issue which will cause you to run out of VRAM.. Nx AA costs you N * the framebuffer memory. So running 5760x1200 with no AA is only 82,944,000 bytes for the front and back buffers, and only 442M for the G-buffer. So at 5760x1200, You have ~520M for the presentation stuff, which leaves 1.5G for textures and characters..
Like I said in my earlier post: AA is the reason. AA VRAM usage skyrockets at higher resolutions. Secondly, SGSSAA VRAM use is extremely high as well. If you try to use 4x-8x MSAA at 5760x1200 you will 100% run out of VRAM. The other thing is mods. Mods for GTA IV or skyrim can cause VRAM use to skyrocket.
Nx AA costs you N * the framebuffer memory.
So running 5760x1200 with no AA is only 82,944,000 bytes for the front and back buffers, and only 442M for the G-buffer.
U may need it if u apply absurd amount of AA.According to your quote. Then the same memory limit would apply at a lower resolution. So I still dont see why you need alot of memory for highres.
Also these doesnt seem to comply with your memory need either. So 3-6GB vs 2GB is just a stupidity tax.
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Or this with BF3:
http://hardocp.com/article/2011/12/22/amd_radeon_hd_7970_video_card_review/9
U may need it if u apply absurd amount of AA.