- Aug 31, 2012
- 59
- 0
- 61
680------(1536/32)
670------(1344/32) one shader module disabled
660Ti-----(1344/24) one SM and one ROP Unit disabled
660(OEM)-(1152/24) two SM and one RU disabled.
660(retail)-(960/24) 3 SM and one RU less (not disabled - GK106)
650(retail)-(384/16) 5 SM and two RU less (not disabled - GK107)
So, where does that leave the 650Ti?
Will it ever exist? If so, what do you think the specs will be. What do you think the specs should be?
I personally was hoping that the 660 retail would be the 1152/24, which could have suggested that the 650Ti would have been the 960/24 model, but it seems that the retail 660 will end up with the 960.
My personal goal is to find the best price/performance ratio that will reach my personal gaming performance goal of 60+fps in just about every current game @ 1920x1200 with 4xMSAA, 4x TransparencyMSAA, 16xAF.
So, what I've been waiting for are for the $100-200 Kepler cards to reach the market, so that I can grab two of them and run Sli to achieve this goal, which would be more cost efficient than buying a single card solution. I think I understand why NVidia has been so late to fill in these price points, because people like myself would always buy two $200 cards instead of one $500 card, if the performance of those 2 cards would be better than the single card.
I believe that Nvidia wanted to hold off on providing that option so that they could sell their single cards before offering this option, but that's a speculative corporate marketing theory of course.
In any case, its' been leaked that even down to the 650 level, cards will come with options of up to 2GB RAM, which suits my needs for my goals, BF3 is a RAM hog as we all know, so 1.5GB simply won't cut it, it's gotta be 2 or more, and yes, if Nvidia's offerings don't perform the way I hope, I'll probably switch my plan from Sli to Xfire, though I've always enjoyed supporting the ghost of 3Dfx with Sli specicially.
Anyway, what do you guys think? Please share your thoughts. :thumbsup:
670------(1344/32) one shader module disabled
660Ti-----(1344/24) one SM and one ROP Unit disabled
660(OEM)-(1152/24) two SM and one RU disabled.
660(retail)-(960/24) 3 SM and one RU less (not disabled - GK106)
650(retail)-(384/16) 5 SM and two RU less (not disabled - GK107)
So, where does that leave the 650Ti?
Will it ever exist? If so, what do you think the specs will be. What do you think the specs should be?
I personally was hoping that the 660 retail would be the 1152/24, which could have suggested that the 650Ti would have been the 960/24 model, but it seems that the retail 660 will end up with the 960.
My personal goal is to find the best price/performance ratio that will reach my personal gaming performance goal of 60+fps in just about every current game @ 1920x1200 with 4xMSAA, 4x TransparencyMSAA, 16xAF.
So, what I've been waiting for are for the $100-200 Kepler cards to reach the market, so that I can grab two of them and run Sli to achieve this goal, which would be more cost efficient than buying a single card solution. I think I understand why NVidia has been so late to fill in these price points, because people like myself would always buy two $200 cards instead of one $500 card, if the performance of those 2 cards would be better than the single card.
I believe that Nvidia wanted to hold off on providing that option so that they could sell their single cards before offering this option, but that's a speculative corporate marketing theory of course.
In any case, its' been leaked that even down to the 650 level, cards will come with options of up to 2GB RAM, which suits my needs for my goals, BF3 is a RAM hog as we all know, so 1.5GB simply won't cut it, it's gotta be 2 or more, and yes, if Nvidia's offerings don't perform the way I hope, I'll probably switch my plan from Sli to Xfire, though I've always enjoyed supporting the ghost of 3Dfx with Sli specicially.
Anyway, what do you guys think? Please share your thoughts. :thumbsup:
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