bystander36
Diamond Member
- Apr 1, 2013
- 5,154
- 132
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I'm wondering if the 770 has higher voltage, or no longer locks the voltage. This would be the only advantage to flashing to a 770 that I can think of.
I'm wondering if the 770 has higher voltage, or no longer locks the voltage. This would be the only advantage to flashing to a 770 that I can think of.
I doubt it, just a mild OC and Boost 2.0 is my guess.
The gtx570 was a rebadged gtx480. What's your point?
as for the price question. expect $50 to $100 over 680 pricing.
unless there is some hidden features on the 770. 680 oc is fine as it is.
as for the price question. expect $50 to $100 over 680 pricing.
He He and still no New chip ahh lol and no DX11.1 or Full DX11.x and when Watch Dogs and Battlefiel 4 arrives you don't have all visuals and Performance loss ;-) i still prefer Radeon
He He and still no New chip ahh lol and no DX11.1 or Full DX11.x and when Watch Dogs and Battlefiel 4 arrives you don't have all visuals and Performance loss ;-) i still prefer Radeon
What visual enhancements does DX11.1 provide over DX11.0? Also, how do you know there will be a performance loss with DX11 vs. DX11.1 in those titles? Aren't you also assuming that NV cards will run those games slower but we haven't seen any benchmarks to assume that.
I remember reading they support all gaming related features of DX11.1.
I just flashed my GTX680 to a GTX9000!
I can't believe the performance!![]()
We will find out once these features are offered. Nvidia never made any concrete statements or gave any specifics.
http://www.guru3d.com/news_story/nvidia_kepler_not_fully_compliant_with_directx_11_1.html
Reply directly from NVIDIA:
We did not enable four non-gaming features in Hardware in Kepler (for 11_1):
- Partial constant buffer updates
- Logic operations in the Output Merger
- 16bpp rendering
- UAV-only rendering
- Partial clears
- Large constant buffers
So basically, NVIDIA does support 11.1 features with 11_0 feature level through the DirectX 11.1 API.
- Target-Independent Rasterization (2D rendering only)
- 16xMSAA Rasterization (2D rendering only)
- Orthogonal Line Rendering Mode
- UAV in non-pixel-shader stages
"We do not support feature level 11_1. This is a bit confusing, due to Microsoft naming. So we do support 11.1 from a feature level for gaming related features."
