Patrick Wolf
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- Jan 5, 2005
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After the 8800GT I never underestimate nVidia. Even though they're late out of the gate, I hope the new cards own.
1920x1080 on a 46" display half a meter away from your head? Sounds like you could count pixels..IMO I'll take a single 46" display loaded up with AA over any of the bezel filled solutions.
1920x1080 on a 46" display half a meter away from your head? Sounds like you could count pixels..
Well for the 3monitor part you don't need 120hz so you could just use some nice IPS panels (eyefinity in portrait mode without IPS panels sounds like a not so great idea), so that point is rather moot, isn't it?Well, at least it would be a nice IPS or PVA panel instead of 3 ugly TN's.
IMO I'll take a single 46" display loaded up with AA over any of the bezel filled solutions.
Agreed, I also think that 3d gaming in general has always been about Direct3D, the core of graphics technology and that's the way it should be. Tessellation and incorporating PhysX will simply not drive away users from Ati products. Some of the reasons include the lack of Dx11 titles, the lack of titles with considerable amount of PhysX and tessellation, and also the needless pressure encompassing developers to incorporate these new technologies. I'm sure developers worldwide are already having a tough time in keeping up with Dx11 technology alone.
Thanks for the link, the 3d Vision technology is once again a copy from Ati's Eyefinity technology
Tessellation is just a marketing gimmick to me, i think Ati will hands down beat nvidia to it with the next gen cards, and also at the same time, the 5870 still dominates very much I think in real world performance.
Thanks for the link, the 3d Vision technology is once again a copy from Ati's Eyefinity technology, but honestly how many users are going to buy those shades to play a game? It won't work.
Nvidia should have been able to deliver a very powerful GPU but they couldn't, and instead focused on things like Physx and tesselation to just add more 'junk in the trunk' to a card, it's mostly marketing and I can't wait to see what Ati will have in store. (Ati engineers are probably LOLing at this right now, smiling and knowing who the leader is )
Well for the 3monitor part you don't need 120hz so you could just use some nice IPS panels (eyefinity in portrait mode without IPS panels sounds like a not so great idea), so that point is rather moot, isn't it?
And the pixel pitch with a 46" monitor and 1920x1080 really sounds like a showstopper. I mean we're talking about a dot pitch of 0.53mm - compared to usual stuff around 0.233mm.
Also you get the extended FoV. Just using a 46" monitor just gets everything blurry, but you don't see more than using a 24" monitor for that..
Tessellation is just a marketing gimmick to me, i think Ati will hands down beat nvidia to it with the next gen cards, and also at the same time, the 5870 still dominates very much I think in real world performance.
Thanks for the link, the 3d Vision technology is once again a copy from Ati's Eyefinity technology, but honestly how many users are going to buy those shades to play a game? It won't work.
Nvidia should have been able to deliver a very powerful GPU but they couldn't, and instead focused on things like Physx and tesselation to just add more 'junk in the trunk' to a card, it's mostly marketing and I can't wait to see what Ati will have in store. (Ati engineers are probably LOLing at this right now, smiling and knowing who the leader is )
A little video from NVIDIA.
Unigine Benchmark (with Fraps running) @ 1920x1080 and a little tease of 3D Vision Surround too:
http://www.youtube.com/watch?v=vpdPSZB8A8E&feature=sub
I thought the fermi design had already gone to silicon before ATi release their eye-infinity, so it aint a copy!Tessellation is just a marketing gimmick to me, i think Ati will hands down beat nvidia to it with the next gen cards, and also at the same time, the 5870 still dominates very much I think in real world performance.
Thanks for the link, the 3d Vision technology is once again a copy from Ati's Eyefinity technology, but honestly how many users are going to buy those shades to play a game? It won't work.
Nvidia should have been able to deliver a very powerful GPU but they couldn't, and instead focused on things like Physx and tesselation to just add more 'junk in the trunk' to a card, it's mostly marketing and I can't wait to see what Ati will have in store. (Ati engineers are probably LOLing at this right now, smiling and knowing who the leader is )
If those benchmarks are true that is an impressive card. Looks like cheaper cards for all of us! If Nvidia can deliver...but they can't, it's going to be a paper launch or they're going to run out of stock really quickly.
First of all you need 120hz for 3d Surround (actually the 3d part) - and there we get the problem with bad panels. And no I didn't meant "you have to move more" when I said "blurry". I meant you got a dot pitch that is more than twice as large as normal, that's similar to using 1024x768 on a 24" LCD - ever tried that (actually that's still a good bit better)? Looks not exactly sharp.120Hz has nothing to do with anything. And everything else you said doesn't make sense. My point was that good IPS monitors are all pretty expensive and 3 of them would cost far more than a single large TV. And IMO all TN's are just gross.
Why are you bundling in Tessellation with PhysX?
PhysX is Nvidia's proprietary physics software. (Formerly Ageia's.)
Tessellation support is built into the DX11 cards from ATI and Nvidia. Any game that implements it with DirectX 11 will be able to accelerate it on any DX11 ATI or Nvidia cards.
So it's a bit stupid to use it in that argument of driving users away from ATI cards. In an earlier post you also called Tessellation a marketing gimmick. Which is also utterly ridiculous and shows you have little understanding of how tessellation works and the advantages it will give game developers, the leap in graphics quality it can and has brought.
And of course there aren't that many DX11 titles out yet. It's only roughly been half a year since the first DX11 cards were even out, and same goes for Windows 7 and DirectX 11 itself publicly. It takes time. But what GPU accelerated tessellation and displacement can make possible is a big step in the visual quality of our games. So for you to downplay it as a gimmick is ridiculous and annoying to people who actually care about technology.
Sorry about my overstatements, I really meant to say that I don't think tessellation is that big of a deal. It's as if looking at the 3d image and seeing some bumps or spikes pop out with tessellation on, I guess I really have to wait to see the impact it makes in games.
I think Nvidia has hit a home run with this card.
It will be especially interesting to see how tessellation interacts with 3D viewing? Everything I have read indicates 3D TV sets are the upcoming trend.
If you don't think tessellation is a big deal, then I wonder what your opinion of anti-aliasing happens to be.
In some cases it appears the major difference between HD5770 and HD5850 is that one allows 4x AA at X FPS/X resolution and the other does not at X FPS/X resolution.
How can you think it's hit a homerun when there's no game benchmarks out???