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GT200 will get a 40nm DX 10.1 refresh

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After DX11 is released, there will be NO reason to develop for DX10. I'm sure there will still be DX9 titles sticking around, but DX10 should pretty much vanish off the face of the earth. A game developed for DX11 (either from the outset or 'patched in' later) is fully compatible with DX10, so there is no reason not to use it.

As for no DX11 games this year: there's the aforementioned BF titles, and Dirt 2 is being delayed a couple months on the PC to implement DX11. So, there's three DX11 games this year.

There's no question whatsoever that DX11 will be adopted much more rapidly than DX10 was - it already has more momentum than DX10 ever did.

{Edit}
Hrm, when I made this post I didn't even realize that there was more than one page in this thread. So, I guess maybe my comment was a bit 'out of the loop' from the current state of the discussion?
 
Originally posted by: VaultDweller
After DX11 is released, there will be NO reason to develop for DX10. I'm sure there will still be DX9 titles sticking around, but DX10 should pretty much vanish off the face of the earth. A game developed for DX11 (either from the outset or 'patched in' later) is fully compatible with DX10, so there is no reason not to use it.

Yea, funny enought he same also goes for DX10.1.
Because of all the marketing fights between AMD and nVidia, people generally get the idea that you can't use DX10.1 at all on nVidia cards.
That's not true, because DX10.1 has 'downlevel' functionality aswell.
I was rather surprised when I found out, but then I converted my engine from DX10 to DX10.1, and it worked fine on my 8800GTS. For developers, there's even a DX9 downlevel in DX10.1, but it's never gone into the end-user release. They've put it in DX11 now though.
Anyway, the DX10.1 API has a few tweaks, which were kept in DX11... Converting a DX10 engine to DX11 is not that difficult, but DX10.1 to DX11 is even more straightforward.
 
Originally posted by: apoppin

Apparently Dirt 2 is being delayed for the release of DX 11.
So they can toss in some DX11 "features" and call it the "first DX11 game"
--it is marketing .. and it is not expected until December - if it is not delayed 😛

How is it not a DirectX 11 game huh?

DirectX 11 doesn't have a ton of new features, just a bunch of really good ones. Most of which they said they are going to use. Such as tessellation, better multi-thread support, better overall performance, and all the enhancements SM 5 brings.
 
Originally posted by: scooterlibby
I think it's only DX11 when apoppin deems it DX11. Stay advised until then.

where do i know you from?
😕

it will be DX11 when everyone agrees it looks and runs better than the DX9c console port whence it comes

rose.gif


DirectX 11 doesn't have a ton of new features
Compared to DX9c it does 😛
 
Originally posted by: Fox5
The first one sounds like a 8400/8500 replacement, the second one sounds like a 9600 replacement.
Second one replacing Geforce 9600 cards? Not likely since it won't perform anywhere near 9600-level.

Weakeast of the 9600-cards is this 9600 GSO 512 (if we exlude GDDR2-version from Asus).
It has 48SP like GT220..and higher clocks (4% on core, 18% on shaders). So far so good, but real difference comes in memory bandwidht:
GT220 - 25.3GB/s
9600GSO 512 - 57.6GB/s

Geforce 9500GT(32SP) had 25.6GB/s memory bandwidht and was already badly bottlenecked by it's memory bandwidht. I don't personally understand why did they originally think that increasing SPs is wise if they won't remove old problems that will just go worse?

Geforce G210 will replace Geforce 9300 GE and GS on OEM markets. Nvidia doubled the amount of SPs here, BUT they did absolutely nothing for memory bandwidht so there shouldn't be any significant performance leaps there.

Why didn't they just make these cards with almost same specs as old versions? Would have been much cheaper this way.
 
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