Grim Dawn - Titan Quest sequel - kickstarter

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I4AT

Platinum Member
Oct 28, 2006
2,631
3
81
Seems like a bad idea to be trying this now, Titan Quest came out before there was ever even a hint of another Diablo, and this will be competing with other low budget spin offs like Torchlight 2 for the small userbase that either can't afford or simply doesn't want Diablo 3 for whatever reason.

I also remember Titan Quest being full of bugs and memory leaks, as well as heavy end game slowdown, and the Iron Lore lead making a complete ass of himself after the studio got shut down, whining like a little bitch and blaming everything on piracy instead of owning up to the fact that their game just wasn't very polished.

And I wouldn't be surprised if this game ended up having some pretty serious hardware requirements like Titan Quest did due to bad programming and poor optimization. Diablo 3 is sure to be a more complete product and will probably run on a much wider range of systems.

Seems doomed to fail from the start, I'm probably in the minority though.
 
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CPA

Elite Member
Nov 19, 2001
30,322
4
0
They clarified on the KS page that they worded it poorly and KS doesn't allow them to edit. It's $18 = digital dl of game; they also mentioned the game is going to be around $20-25 on release.

What I am confused about is the $85 level. Really the only thing you get above the $50 level is the DLC. Well, that means the DLC is valued at $35, but the original game is going to be valued at $20-$25. Seems strange to price it like that.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Seems doomed to fail from the start, I'm probably in the minority though.

This isn't coming out until sometime in 2013 if they get their funding. We're talking about a game that's almost in an alpha state. D3 is out in just less than a month. I think that's plenty of time for them to distance themselves from the major competition.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
This isn't coming out until sometime in 2013 if they get their funding. We're talking about a game that's almost in an alpha state. D3 is out in just less than a month. I think that's plenty of time for them to distance themselves from the major competition.

Plus, it's not like there's not enough room for more than one ARPG. I would get them both, even if they came out on the same day.
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Seems like a bad idea to be trying this now, Titan Quest came out before there was ever even a hint of another Diablo, and this will be competing with other low budget spin offs like Torchlight 2 for the small userbase that either can't afford or simply doesn't want Diablo 3 for whatever reason.

The reason I would consider this game over the obviously superior Diablo 3 is that, hopefully, this won't be an always online game. For that reason alone, I probably will not buy Diablo 3 as that is a deal breaker in my mind. And I think a lot of people are with me on that. So I go to my second option, Grim Dawn. And I bet that there will be a decent market just because of that.
 
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Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
I will donate to this one. I really enjoyed Titan Quest, and had a hard time believing it didnt sell well, since it was pretty darn fun.

Not sure if I will go $18 or $35. Dont think I will have time to beta test it so maybe the access to the beta isn't really all that useful.
 

Thump553

Lifer
Jun 2, 2000
12,839
2,625
136
I'm a big fan of Diablo type games and enjoyed Titan Quest, but one huge drawback it had was that it was so linear. To monsters would be the same spots on the same maps, which kills replayability. Hopefully the sequal won't be like that.
 

DaveSimmons

Elite Member
Aug 12, 2001
40,730
670
126
I also remember Titan Quest being full of bugs and memory leaks,...

I've only played the Immortal Throne version, but did not experience any of that in 40-80 hours (I forget, been too long) of playing.

The TQIT version was a fun game with no bugs that I noticed.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
I'm a big fan of Diablo type games and enjoyed Titan Quest, but one huge drawback it had was that it was so linear. To monsters would be the same spots on the same maps, which kills replayability. Hopefully the sequal won't be like that.


For the most part true, but the highest difficulty level did unlock another side quest or two and certain runes that weren't available in the other two difficulty levels.
 

RayCathode

Member
Oct 10, 2001
194
18
76
Sadly, I always think Diablo and its copies look fun from the videos, but I find they always leave me unhappy in practice.
I found this story about their troubles with THQ on Titan Quest to be pretty interesting though. If it's true they had a bumpy ride.

http://www.grimdawn.com/forums/showthread.php?p=37225#post37225
"There seemed to be a constant fear during the development of Titan Quest about upsetting this or that segment of the audience or someone's grandmother. I was literally told by one of the higher-ups that the game should be designed so that his grandmother would want to play it (even though his grandmother had never played a game before in her life)."

"...the mandate that enemies not use language or build anything that would make them seem like they had more than animal intelligence."

"We also weren't originally allowed to have humans die, ever, in the game and no human corpses."

"All of the ruins were also removed from Greece at one point because someone was afraid that players might not understand why, if the game took place in ancient times, that there would still be ruins."

"When I first designed the skill masteries, they were all based on Olympian gods, with skills modeled after the powers or attributes associated with different gods in mythology. This was rejected because it was potentially too religious and people might not want to feel like they were worshiping mythological gods to receive their powers."
 

thespyder

Golden Member
Aug 31, 2006
1,979
0
0
Sadly, I always think Diablo and its copies look fun from the videos, but I find they always leave me unhappy in practice.
I found this story about their troubles with THQ on Titan Quest to be pretty interesting though. If it's true they had a bumpy ride.

http://www.grimdawn.com/forums/showthread.php?p=37225#post37225
"There seemed to be a constant fear during the development of Titan Quest about upsetting this or that segment of the audience or someone's grandmother. I was literally told by one of the higher-ups that the game should be designed so that his grandmother would want to play it (even though his grandmother had never played a game before in her life)."

"...the mandate that enemies not use language or build anything that would make them seem like they had more than animal intelligence."

"We also weren't originally allowed to have humans die, ever, in the game and no human corpses."

"All of the ruins were also removed from Greece at one point because someone was afraid that players might not understand why, if the game took place in ancient times, that there would still be ruins."

"When I first designed the skill masteries, they were all based on Olympian gods, with skills modeled after the powers or attributes associated with different gods in mythology. This was rejected because it was potentially too religious and people might not want to feel like they were worshiping mythological gods to receive their powers."

ToEE suffered from similar restrictions. Only they didn't come down until the tail end of the development. Then kids were not allowed to be killed (which killed one whole plot line). And another character that was obviously gay was neutered, killing another whole plot line. There were other instances as well, but basically they were ready to go gold and someone said "Make these changes and these changes. Oh, and we submit on Friday (or some such)." So they had to pull stuff out of the code on a moments notice with no regard for how it broke things or what holes it left.

Shame really. I know that it had problems in addition to all of that, but that was a huge problem all on it's own. The game was doomed to die a horrible death and a significant portion of it was preventable.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
That's partially why I like supporting these KS projects [and why small dev companies make better games] - the devs can make a game they want [hopefully with input from the fans] rather than have some executive yahoo tell them how the game should be.

Dang.. only 43% funded.. :( I hope this won't be plagued by D3 release next month. We need to get the word out! :)
 
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CPA

Elite Member
Nov 19, 2001
30,322
4
0
That's partially why I like supporting these KS projects [and why small dev companies make better games] - the devs can make a game they want [hopefully with input from the fans] rather than have some executive yahoo tell them how the game should be.

Dang.. only 43% funded.. :( I hope this won't be plagued by D3 release next month. We need to get the word out! :)

In the comments section there is a guy giving the project 4 more days to get to $180K and then he will fund the remaining difference - $100K
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
TQ had Performance issues back when it was released.

It was too advanced graphically for its time and somewhat badly programmed too. I remember the part in which you go through a forest and the trees between the player and the camera would fade to let you see KILLED my pc everytime. like 3 years after i was able to play it allright with the new hardware i had.

And the not-random way the maps were done was a bit of let down when you wanted to play it again.

But the worst thing that made TQ fail, for me, was that Multiplayer didnt have something like Battle.net to play safely and be able to trade and those things. It was full of cheaters and dupers since the single player chars were able to play multiplayer... and it was full of 3rd party programs to make backups of chars and stuff

the physics were so cool, killing a monster with a critical hit really felt like hitting harder

but i still think it was a great game that deserved to be a success.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
In the comments section there is a guy giving the project 4 more days to get to $180K and then he will fund the remaining difference - $100K

Haha what a doofus making the announcement. I was wondering why the pledged amount had gone down since yesterday. At least, I thought it was > $130K when I pledged and now it's down to $128K. Oh well whatever, it's his money I suppose.

edit for VVVVV: Spiritual successor, not sequel. Pretty sure THQ owns the rights to Titan's Quest and thus makes it impossible for Crate to create a sequel without working for them which is precisely what they don't want to do!
 
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EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
oh..btw... is Grim Dawn really a titan quest sequel like the thread title says?

i dont think i read that anywhere... its more like a titan quest's developers new game
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Grim Dawn is described as the spiritual successor, not the sequel to Titan Quest in the Kickstarter site.

It really seems to have nothing to do with the story of Titan Quest, but the gameplay seems similar. I pledged 18 dollars, but I think this is a far more risky pledge than the one for Wasteland. Brian Fargo has far more experience running development teams, and budgeting cost and schedule.
 

Martimus

Diamond Member
Apr 24, 2007
4,490
157
106
Sadly, I always think Diablo and its copies look fun from the videos, but I find they always leave me unhappy in practice.
I found this story about their troubles with THQ on Titan Quest to be pretty interesting though. If it's true they had a bumpy ride.

http://www.grimdawn.com/forums/showthread.php?p=37225#post37225
"There seemed to be a constant fear during the development of Titan Quest about upsetting this or that segment of the audience or someone's grandmother. I was literally told by one of the higher-ups that the game should be designed so that his grandmother would want to play it (even though his grandmother had never played a game before in her life)."

"...the mandate that enemies not use language or build anything that would make them seem like they had more than animal intelligence."

"We also weren't originally allowed to have humans die, ever, in the game and no human corpses."

"All of the ruins were also removed from Greece at one point because someone was afraid that players might not understand why, if the game took place in ancient times, that there would still be ruins."

"When I first designed the skill masteries, they were all based on Olympian gods, with skills modeled after the powers or attributes associated with different gods in mythology. This was rejected because it was potentially too religious and people might not want to feel like they were worshiping mythological gods to receive their powers."

The idea of basing powers on different gods is awesome. It is too bad that got struck from.the game.
 

mirandu04

Member
Aug 29, 2011
135
0
0
loved the series (the expansion a little disappointing but hey....)also the new game looks promising!
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Paid for a Legendary Key a few weeks ago, before the Kickstarter began.

BTW it's not a sequal to TQ, it's an entirely new game, using the same engine, from the guys that developped TQ.

GD look amazing!
 

Feneant2

Golden Member
May 26, 2004
1,418
30
91
I don't see how people can think this one is riskier than games like Wasteland 2 or Shadowrun 2... they have actual gameplay footage, the game is leaps and bounds ahead of the other ones.

It's sad though, their funding is going pretty slowly, nowhere near what you'd expect. I played a LOT of TQ and the one part I disliked was how linear it was and they've already made it clear this game isn't.. you can go where you want when you want- you'll just die if it's not the right area.
 

EDUSAN

Golden Member
Apr 4, 2012
1,358
0
0
well... its linear if they let you go whenever you want knowing you will die because you are not supposed to go there yet.

What would be good for non linear gameplay in this kind of game could be:

if the game finishes with 10 main quests, make 100 quests and lead to the end differently and make the game chose 10 of those 100 quests randomly. Every time you play you get to the end killing different bosses or going through different places.

or the other way to make it its if the enemies just level with you so you wont die instantly if you go somewhere you are not supposed to (but that would lead to going to the final stage from the beginning)

The game looks good, and although it will probably take them like 1 year at least to finish it (with games like torchlight and d3 already out and with their hype already gone), the problem is that paying money NOW for the kickstart project when those game are still being done makes no sense.
People is buying d3 right now, not a game for next year.

The timing of the kickstarted thing is wrong
 
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