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Grass/trees in video games...

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The trees in Mario 64 are sprites, which are a whole 'nother animal compared to 3d textures.

No offense, OP, but your questions smack of someone who doesn't have a clue how games are made, in the graphical department.

As pointed out, doing poly grass is a very intensive process, and most opt for some sort of 2d texture applied to a very basic 3d polygon.

I admit my graphics knowledge is somewhat limited, but I understand the basics of creating true 3d images, and it is not easy.
 
When somebody goes to the length that guy did to answer your question, and then you respond like this, it doesn't make anybody want to help you.

He already got on my ignore list. I do nothing but help but some people just like to bring the world down. I don't interact with them after the first time they prove not worth the effort I put in. My ignore list is pretty long.
 
He already got on my ignore list. I do nothing but help but some people just like to bring the world down. I don't interact with them after the first time they prove not worth the effort I put in. My ignore list is pretty long.

Don't you post in VC&G a lot? That must be quite a list. 😀

To be fair, he said that maybe he didn't understand in another post, which I think is the general consensus of this thread.
 
i remember back in 2006 when Oblivion came out and the grass made my eyes pop out in amazement. now it looks ridiculous all moving in unison.
 
I understand things for the most point, but can't a picture of the grass on a field be taken with a digital camera and get rendered in a video game?

Maybe I don't understand.

Technically yes, you could just go and find a patch of grass, take a high resolution picture and convert that picture to a game texture and apply that to a surface in the game (the floor) and then render the game at 1080p and have it look much the same as from 1080p film.

There's several problems with this however, one of them is resources. We have limited hardware resources in our computers and so we have a limited number of textuers we can use, really high quality textures that look real take more resources to store and process and so we can't use many of them.

The other problem is geometry, a picture taken of grass which is then used as a texture on a flat piece of ground has no 3D geometry so it only acts as a good approximation of grass at a distance, when you get close you notice it's just a picture of grass on a flat surface. to get tufts of grass that stick up, that you can maneuver your view point around in 3D space you need to make 3D grass, that makes the strain on resources even larger.

The fact is due to resource limitation we have to make an approximation of grass, something that's as close to believable as we can get using modern hardware, as graphics processing gets faster we can make closer approximations and the scene will look more like real life.

To give you some perspective, movies like Avatar do a great job of making 3D environments look believable, so we are capable of doing this, but the hardware they use to render the scene uses huge render farms, these are facilities use literally thousands of very powerful computers and even then spends days just rendering a few seconds of footage.

When we can squeeze all that processing power down into a single computer you can buy at PCworld, we'll have Avatar like grass in our games 🙂
 
i remember back in 2006 when Oblivion came out and the grass made my eyes pop out in amazement. now it looks ridiculous all moving in unison.

Dang it! Now I can't unsee what has been seen.

I still think Oblivion is my favorite visually for trees and grass. Probably a good thing since you spend so much time foraging about.
 
First I do in every game I play is disable grass as much as possible. I'll enable it when they actually make it look nice and not pop-in.
 
Saints row the third has really short grass pop in distance for a newish game. Is Saints Row 4 any better?

Also, Assassins Creed 2 and Brotherhood have bad grass pop in (ac2 has terrible lod all around)
 
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