Graphics Processors Capable of Physics Processing ? ATI.

Mojoed

Diamond Member
Jul 20, 2004
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Graphic companies will say anything for sales. Sure it can do some physics, but just how much is some? Right now, not a great deal.

The Ageia card will be dedicated for physics, here is a quote on what we can expect:

The answer is actually an add in card with either PCI Express or a PCI interface with up to 128MB of dedicated GDDR 3 memory that will take over all physics in the games. We saw some cool demos done in software on a laptop of what this card can do. It can operate with 32000 particles/rigid bodies or should I say bones? When we talk about fluids, such cards can handle up to 50000 rigid bones. A CPU can do a couple hundred at the most. SOURCE.

Let's assume REAL WORLD performance will be half this, it's still a heck of a lot better than what today's best CPU's and GPU's can offer.

I can't predict the future, but my guess would be that Nvidia and ATI will both integrate some kind of physics chip on to their GPU's. One generation out, two maybe? Who knows.
 

tuteja1986

Diamond Member
Jun 1, 2005
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Originally posted by: linkgoron
http://www.xbitlabs.com/news/video/display/20051005202331.html

an early death to the PPU if the GPU's performance will be on par with the PPU?

great news. I wouldn't need to buy a damn physic card. I am already having hard time upgrading my graphic card , CPU , Ram , Sound card ,Hard drives every year. I think if we keep on adding card for everything single thing then we are going to have very expensive computers ;(. It would be like modding your car or buying a 5K computer because its got crazy physic card , AI card , Sound card , Video card , shader card , card that can do AA with a performance hit blah blah...
 

Creig

Diamond Member
Oct 9, 1999
5,170
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I noticed that article also. Although graphics card processors may be capable of operating as a PPU, I wonder if their performance at this task would be enough to make it worthwhile.

It would be a nice way to maintain the usefulness of an older video card as well as increase the overall power of a new card. The physics workload that would ordinarily be computed by the new card would be offloaded to the secondary card, allowing the new video card to maintain higher framerates than it would ordinarily be capable of by itself.
 

Lonyo

Lifer
Aug 10, 2002
21,938
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Originally posted by: Mojoed
Graphic companies will say anything for sales. Sure it can do some physics, but just how much is some? Right now, not a great deal.

The Ageia card will be dedicated for physics, here is a quote on what we can expect:

The answer is actually an add in card with either PCI Express or a PCI interface with up to 128MB of dedicated GDDR 3 memory that will take over all physics in the games. We saw some cool demos done in software on a laptop of what this card can do. It can operate with 32000 particles/rigid bodies or should I say bones? When we talk about fluids, such cards can handle up to 50000 rigid bones. A CPU can do a couple hundred at the most. SOURCE.

Let's assume REAL WORLD performance will be half this, it's still a heck of a lot better than what today's best CPU's and GPU's can offer.

I can't predict the future, but my guess would be that Nvidia and ATI will both integrate some kind of physics chip on to their GPU's. One generation out, two maybe? Who knows.
Err, why would the performance of CPUs at physics relate or correlate in ANY way to the performance of GPUs at physics calculation?
CPU and GPU architecture are totally different.
PPU and CPU architecture are completely different.

PPU and GPU, well I personally don't know, and I doubt you do either, but they could quite feasibly be similar, in which case GPU's WOULD work at doing physics calculations, especially with fully programmable pipelines and unified shader architectures.
 

Topweasel

Diamond Member
Oct 19, 2000
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But why in the world would I want my Video card handling Physics if it could be better served handling more graphics computations. Once the PhysX card hits $199 (if it comes out) its mine.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
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I'm not sure some of you guys are getting the picture here. The point is that a PPU is another part that would enhance the game experience just as video accelerators (now GPUs) did for our games when we first were able to use them.

These cards wouldn't be simple hacks to get GPUs as we know it to somehow do physics calculations, they'd be designed to do both, or in a worst case senario there would be a separate PPU chip placed on the video card next to the GPU.

Right now AGEIA has the market all to themselves. Why wouldn't ATI or nVidia step in and produce their own solution? Obviously the easiest way to muscle them out is to include it on the essential part we all need - a video card. Right now we don't need a PPU (we need a GPU in order to play advanced PC games), nor does look like we'll be required to have one any time soon - bad news for AGEIA, good news for ATI or nVidia. If they can successfully incorporate PPU functionality into a video card and have it close to what a separate PPU could do, then AGEIA is going to be SOL, because who is going to buy a separate PPU over a cost effective one included into the video card (probably changed to a "gaming card" or something)?

I can see advantages to both routes, with the PPU being dedicated on its own board with its own memory and the PCI-e bus being more than able to handle it; and then there'd be including it on the video card where you have the PPU and GPU working in tandem, saving on costs, sharing faster memory configurations, and more a more stable unified driver (vs. having a separate one for a different card from a different company).

But I can honostly see the PPU/GPU edging out the lone PPU if it can be done and done correctly.
 

Lonyo

Lifer
Aug 10, 2002
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Originally posted by: Topweasel
But why in the world would I want my Video card handling Physics if it could be better served handling more graphics computations. Once the PhysX card hits $199 (if it comes out) its mine.
And if it can't, and has spare power going to waste because you're CPU limited?
Or if you have Crossfire/SLI and can't tap into the full potential of both cards graphically?
 

Rage187

Lifer
Dec 30, 2000
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Originally posted by: Topweasel
But why in the world would I want my Video card handling Physics if it could be better served handling more graphics computations. Once the PhysX card hits $199 (if it comes out) its mine.


Your the type of buyer they see coming.

I'm flat out refusing to buy another card, it's laughable they want $200 for a card that only does physics.
 

Mojoed

Diamond Member
Jul 20, 2004
4,473
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Originally posted by: Lonyo
Originally posted by: Topweasel
But why in the world would I want my Video card handling Physics if it could be better served handling more graphics computations. Once the PhysX card hits $199 (if it comes out) its mine.
And if it can't, and has spare power going to waste because you're CPU limited?
Or if you have Crossfire/SLI and can't tap into the full potential of both cards graphically?

It will. Am I absolutely sure of this? No, but I believe it will. Also, those initially buying PhysX cards will be the PC enthusiasts, so CPU bottlenecking shouldn't be a huge issue.
 

sxr7171

Diamond Member
Jun 21, 2002
5,079
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Originally posted by: Lonyo
Originally posted by: Topweasel
But why in the world would I want my Video card handling Physics if it could be better served handling more graphics computations. Once the PhysX card hits $199 (if it comes out) its mine.
And if it can't, and has spare power going to waste because you're CPU limited?
Or if you have Crossfire/SLI and can't tap into the full potential of both cards graphically?

Look at the benchmarks for the F.E.A.R. demo benchmarks and tell me where you see excess graphics power going to waste. That's just a low resolution. What happens when I want to play it at 1920x1200? Right now games are coming out that take all that a GPU can give and then some.
 

Polish3d

Diamond Member
Jul 6, 2005
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Originally posted by: Rage187
Originally posted by: Topweasel
But why in the world would I want my Video card handling Physics if it could be better served handling more graphics computations. Once the PhysX card hits $199 (if it comes out) its mine.


Your the type of buyer they see coming.

I'm flat out refusing to buy another card, it's laughable they want $200 for a card that only does physics.

Agreed, it ought to be the price of a sound card (>100) bucks
 

Topweasel

Diamond Member
Oct 19, 2000
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Originally posted by: Rage187
Originally posted by: Topweasel
But why in the world would I want my Video card handling Physics if it could be better served handling more graphics computations. Once the PhysX card hits $199 (if it comes out) its mine.


Your the type of buyer they see coming.

I'm flat out refusing to buy another card, it's laughable they want $200 for a card that only does physics.

And your the type User that will eventually have to make the change or watch people streak away. I on ther other hand enjoy they Idea of playing around with this stuff. I just happen to be poor and set a $150 Limit on a X-Rammed X-FI and $200 on a PhysX processor.
 

Topweasel

Diamond Member
Oct 19, 2000
5,437
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Originally posted by: Lonyo
Originally posted by: Topweasel
But why in the world would I want my Video card handling Physics if it could be better served handling more graphics computations. Once the PhysX card hits $199 (if it comes out) its mine.
And if it can't, and has spare power going to waste because you're CPU limited?
Or if you have Crossfire/SLI and can't tap into the full potential of both cards graphically?

Then those aren't the types of games that will use it, this is going to unlock miles of performance and realism, its not Going to help get better frames on Quake 3 at 1024. Eventually This will also them to totally take CPU physics processing out of the equation, so all of those card capped by the CPU will get another boost in CPU work. Plus I can see one of these cards lasting longer then any graphics card or CPU do to how "fresh" it is and the amount of time it will take for games to use it, let alone take full use of it.

I can say without a doubt more then any graphics card or CPU, this thing interests me most.
 

Powermoloch

Lifer
Jul 5, 2005
10,084
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Will there be any PCI ppu cards :confused: ?????????????????????????????????????????????????????????????
 

mooncancook

Platinum Member
May 28, 2003
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It should be something cheap like the math co-processor in the old days that can be integrated into some mobos
 

IeraseU

Senior member
Aug 25, 2004
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Actually I read in one of the X1800 reviews yesterday something mentioned about running for example an X1800XT for graphics and an X1300 for physics calculations. That way you have an entire gpu dedicated to graphics (x1800xt) and another one for physics (x1300). I think the main disadvantage with this is for sli or crossfire users, these guys would not have an extra available pci-e slot for the 2nd graphics card. Of course I think eventually both will be integrated into one card, as was the case with 2d and 3d (if you recall, in the voodoo days you needed both a 2d and a 3d card in seperate pci slots).
 

Killrose

Diamond Member
Oct 26, 1999
6,230
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I am really interested to see how this PPU idea works out. Anyone know when we will actually see a game that uses the tech along with a PPU on an actual card?

 

biostud

Lifer
Feb 27, 2003
19,971
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Originally posted by: mooncancook
It should be something cheap like the math co-processor in the old days that can be integrated into some mobos

except that the PPU is 130 mio transistors and get 128mb DDR-3 memory.
 

lifeguard1999

Platinum Member
Jul 3, 2000
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There is a branch of computing devoted solely to running General Purpose calculations on a Graphics Processing Unit. It is called GPGPU
 

hooflung

Golden Member
Dec 31, 2004
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ook at the benchmarks for the F.E.A.R. demo benchmarks and tell me where you see excess graphics power going to waste. That's just a low resolution. What happens when I want to play it at 1920x1200? Right now games are coming out that take all that a GPU can give and then some.

You wll never be able to tap 2 7800GTX's in SLI at this point. Its electronically impossible with current Processing Bottlenecks.
 

sxr7171

Diamond Member
Jun 21, 2002
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Originally posted by: hooflung
ook at the benchmarks for the F.E.A.R. demo benchmarks and tell me where you see excess graphics power going to waste. That's just a low resolution. What happens when I want to play it at 1920x1200? Right now games are coming out that take all that a GPU can give and then some.

You wll never be able to tap 2 7800GTX's in SLI at this point. Its electronically impossible with current Processing Bottlenecks.

What with 4x Adaptive (or transparent) AA and 16xAF + HDR and soft shadows and every single goodie maxed out at 1920x1200? You'd be lucky to get 30fps and I don't see the CPU struggling to process physics for 30fps.
 

thecoolnessrune

Diamond Member
Jun 8, 2005
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Originally posted by: Rage187
Originally posted by: Topweasel
But why in the world would I want my Video card handling Physics if it could be better served handling more graphics computations. Once the PhysX card hits $199 (if it comes out) its mine.


Your the type of buyer they see coming.

I'm flat out refusing to buy another card, it's laughable they want $200 for a card that only does physics.


Lol I remember hearing the same thing when people were saying that they would never pay $600 for a card that only does video. lol ;)