I have read a few reviews of the GeForce4, and I can't help thinking that although it is faster than everything else, has improved memory technology (note I don't try and use any technical words), a new AA system, and a great twinview stylee implementation, everything it does is kind of expected.
I remember when the latest graphics hardware was really exciting. Most noticably the arrival of the GeForce left me wondering what amazing games could be made now that people had hardware like the GeForce. One of my freinds had a GeForce with DDR (wow) memory right when they came out and I was so amazed at the texture quality and the resolution, and some of the demos he had that showed off new lighting capabilities, particles, and more. At the time I don't think there were any games (maybe there were a couple I don't know) that actually used all of the wonderful new features, and it was exciting to think what game developers would now be able to do (I'm ignoring the stereoscopic glasses that my freind had, as they were slightly less overwhelming).
Going back to the original point, it seems now that you hear about the new games way before the hardware that will run them. Waiting for the hardware (which you know will eventually come out) that will be able to run a certain game, with all features enabled, (features that you hear about in dribs and drabs, with the odd render and screenshot) is nowhere near as exciting as hearing about the hardware first, then seeing what has been done with it.
I'm not saying that new hardware doesn't have new features, I'm saying that the excitment that these kinds of features used to generate is taken away from by the fact that you already knew that something similar was around the corner.
I remember when the latest graphics hardware was really exciting. Most noticably the arrival of the GeForce left me wondering what amazing games could be made now that people had hardware like the GeForce. One of my freinds had a GeForce with DDR (wow) memory right when they came out and I was so amazed at the texture quality and the resolution, and some of the demos he had that showed off new lighting capabilities, particles, and more. At the time I don't think there were any games (maybe there were a couple I don't know) that actually used all of the wonderful new features, and it was exciting to think what game developers would now be able to do (I'm ignoring the stereoscopic glasses that my freind had, as they were slightly less overwhelming).
Going back to the original point, it seems now that you hear about the new games way before the hardware that will run them. Waiting for the hardware (which you know will eventually come out) that will be able to run a certain game, with all features enabled, (features that you hear about in dribs and drabs, with the odd render and screenshot) is nowhere near as exciting as hearing about the hardware first, then seeing what has been done with it.
I'm not saying that new hardware doesn't have new features, I'm saying that the excitment that these kinds of features used to generate is taken away from by the fact that you already knew that something similar was around the corner.
