BrunoPuntzJones
Lifer
- Feb 24, 2001
- 14,513
- 4
- 81
There was an interview with Carmack a while back where he said that Doom3 really wouldn't push many polys at all. The count would be just over what the models for Q3 were. He said the advances were going to be in textures and envrionment rather than pumping out sheer numbers of polys. I'll see if I can find the article (this was back when DOA3 was the rage because of high model poly count (~20-25K). People were asking how the models would compare with those in DOA3).