- Nov 9, 2004
- 212
- 2
- 81
This is from anandtech's recent survey of HL2 performance on various graphics cards:
...Next let's take a look at at_coast_05, another very GPU limited test that has a good deal of NPC interaction as well as GPU limiting elements...
I've seen them mention "GPU limited" and "CPU limited" tests before, and I'm not quite sure what they mean? By GPU limited, are they saying the calculations taking place are bottlenecked by the GPU's hardware and that it's throttled as far as it can go? If so, does the spillover then force the CPU to pick up the pace, which provides a good baseline test to compare processors? Likewise, under what circumstances can you tell if a level or game scene is "CPU limited"-- when a Radeon X300 performs about as well as an X800?
...Next let's take a look at at_coast_05, another very GPU limited test that has a good deal of NPC interaction as well as GPU limiting elements...
I've seen them mention "GPU limited" and "CPU limited" tests before, and I'm not quite sure what they mean? By GPU limited, are they saying the calculations taking place are bottlenecked by the GPU's hardware and that it's throttled as far as it can go? If so, does the spillover then force the CPU to pick up the pace, which provides a good baseline test to compare processors? Likewise, under what circumstances can you tell if a level or game scene is "CPU limited"-- when a Radeon X300 performs about as well as an X800?
