interesting.
well, I finally ran unity after downloading the other day. fuckers want me to install quick time to watch tutorial videos. ...lol.
guess I won't be watching any tutorial videos.
quick time? really? I thought that shit was dead?
lol
Looks like Torque is the winner!
Yeah I don't know for sure that they use that program, but while searching for game creation software a link that took me to Phrogram said that they did.
Do you have experience with Unity? I haven't tried either yet, but Torque looks really good and it looks like more projects have been developed with it to a higher degree.
seriously. It's worth paying $99 for roughly the same? software, just so I can get a quicker jump-in.
but no--still not doing that. I have no idea how long this would keep my attention, as it is. haha.
I've used Unity but not extensively. It is a more powerful and full featured engine than Torque is. Also last I heard the makers of Torque were facing bankruptcy and there were a bunch of other issues with the company.
My current employer actually was looking into Torque for our new development platform and after 2 years of testing we scrapped the whole thing and are now moving to Unity.
Behind the major players (Unreal/Id Tech5/Frostbite etc) Unity is generally considered one of if not the best engine to use.
I'm wondering if you guys know of any game creation software that isn't all programming oriented?
So far I see Game Maker standard http://www.yoyogames.com/gamemaker/windows
There's also Moai which is based off of Lua http://getmoai.com/get-started/
And then Phrogram which Full Sail apparently uses to teach its students with: http://phrogram.com/content/about.aspx
I'm not looking to put out the next Quake or anything, just looking to fiddle around a bit with a transport type of game. I know a little Basic of yore, some php and java script, but I'm no programmer![]()
interesting.
well, I finally ran unity after downloading the other day. fuckers want me to install quick time to watch tutorial videos. ...lol.
guess I won't be watching any tutorial videos.
quick time? really? I thought that shit was dead?
Long term it's $1500
I can't believe you're gonna install QuickTime over spending $99
I was reading about Torque and bankruptcy last night. The whole concept was to have a open source platform, but that didn't work so they started charging. Then they got into financial trouble in '09, sold out to another company and then were recently required by the original group at the start of 2011. So bit of a rocky road for sure.
I guess I'm going to take the zinfamous route and try out Unity first cause it's free and I'm a Gemini that looses train of thought easily![]()
Never heard of youtube? Plus Unity has full game projects that you can just open and poke around it. Better than watching a tutorial imo.
To be honest it's not really possible to make a game with any type of tool without knowing SOME programming or what amounts to programming in the end anyway. Unless you want to make some really generic boring cut and paste type game. Don't get me wrong you don't have to learn C++ or anything but most game making tools will employ some type of simplified scripting language that you really will have to master to make anything interesting and this IS essentially basic programming.
At least the last time I looked at such programs this was the case. That was a long time ago though so I guess I could be wrong.
so what's a good resource for learning this stuff? It looks like Unity is happy with C#--whatever that is, and java.
also, what is left/right hand coord system and what is the impact?
Unity uses C# so you can probably get by just learning that, or Java, they are very similar.
The left/right hand coord system refers to the orientation of the x,y,z coords. one the z is coming out of the screen, the other it's going into the screen. It comes into play when loading 3d models and such.
To be honest it's not really possible to make a game with any type of tool without knowing SOME programming or what amounts to programming in the end anyway. Unless you want to make some really generic boring cut and paste type game. Don't get me wrong you don't have to learn C++ or anything but most game making tools will employ some type of simplified scripting language that you really will have to master to make anything interesting and this IS essentially basic programming.
At least the last time I looked at such programs this was the case. That was a long time ago though so I guess I could be wrong.
so what's a good resource for learning this stuff? It looks like Unity is happy with C#--whatever that is, and java.
also, what is left/right hand coord system and what is the impact?
see? I just assumed java was short for javascript. I guess that's two different things? lol.
thanks for the tips. I'm going to look at those tutorials.
I honestly need to learn some type of programming language, as it is a rather large part of what most do where I work (genome assembly). I do all of the molecular work and data creation, but after that, it's a a thick fog for me, heh.
this seems like a good way to get me to tool around and teach myself something new--and potentially useful, for once.
see? I just assumed java was short for javascript. I guess that's two different things? lol.
see? I just assumed java was short for javascript. I guess that's two different things? lol.
Honestly, the best way to learn a language is to set a goal of something you want to create and then use the internet for docs/examples whenever you get stuck. Javascript (JS) is easy to start with for a beginner. It's an extremely lenient language. w3schools.com is another good resource for learning JS.
Pfft, lame newbie using that silly OO crap. Us true game coders roll in ASM.![]()
