Good game creation software?

paperfist

Diamond Member
Nov 30, 2000
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www.the-teh.com
I'm wondering if you guys know of any game creation software that isn't all programming oriented?

So far I see Game Maker standard http://www.yoyogames.com/gamemaker/windows

There's also Moai which is based off of Lua http://getmoai.com/get-started/

And then Phrogram which Full Sail apparently uses to teach its students with: http://phrogram.com/content/about.aspx

I'm not looking to put out the next Quake or anything, just looking to fiddle around a bit with a transport type of game. I know a little Basic of yore, some php and java script, but I'm no programmer :)
 

kersk

Junior Member
Oct 9, 2011
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Check out Unity3D - http://unity3d.com/unity/

The integrated editor is very visual and you can do some impressive stuff without much code. They also provide some good starting examples that will ease you into the programming side of things. It also has support for javascript which you are familiar with.

Best of all the indie version is 100% free.
 

paperfist

Diamond Member
Nov 30, 2000
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Check out Unity3D - http://unity3d.com/unity/

The integrated editor is very visual and you can do some impressive stuff without much code. They also provide some good starting examples that will ease you into the programming side of things. It also has support for javascript which you are familiar with.

Best of all the indie version is 100% free.

Thanks! That actually looks way more polished then the ones I linked to and actually has a supportive community.
 

zinfamous

No Lifer
Jul 12, 2006
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yeah, I became strangely interested in this. I know absolutely nothing about coding, but I downloaded Unity anyway just to fart around with it and see if I can teach myself something.
 

gorcorps

aka Brandon
Jul 18, 2004
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Marked to check this out later. Interested in making mobile games but we'll see.
 

manko

Golden Member
May 27, 2001
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Unity is a good choice to get your feet wet and come up with something that looks good without a lot of advanced programming.
 

FancyTurtle

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Oct 7, 2011
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I herd of this one that can do just about anything and has been used by almost every developer at some point its called C++
 

paperfist

Diamond Member
Nov 30, 2000
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So would Torque be more complex than you want? http://www.garagegames.com/

My god that's crazy over the top! Seems to be a lot cheaper then Unity, but uses more of a C++ library. Though it has a few different editors to get you going.

Plus unlike with Unity which looks geared toward FPS I actually found in a quick search a CivLite build someone was doing: http://www.garagegames.com/community/blogs/view/21207

With Unity just to get a train to move around appeared to be like reinventing the wheel.

Thanks!
 

JSt0rm

Lifer
Sep 5, 2000
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if anybody is thinking about commercial projects contact me for audio work.
 
Dec 28, 2001
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There's a whole lot of engines that you can get for free:

Unity3D
Unreal SDK (indie)
Cryengine SDK (indie)
IdTech 4 SDK (Open Source)
Blender Game Engine(Open Source)
 

Glitchny

Diamond Member
Sep 4, 2002
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I'm wondering if you guys know of any game creation software that isn't all programming oriented?

So far I see Game Maker standard http://www.yoyogames.com/gamemaker/windows

There's also Moai which is based off of Lua http://getmoai.com/get-started/

And then Phrogram which Full Sail apparently uses to teach its students with: http://phrogram.com/content/about.aspx


I'm not looking to put out the next Quake or anything, just looking to fiddle around a bit with a transport type of game. I know a little Basic of yore, some php and java script, but I'm no programmer :)

Use Unity.

As for the bolded part when I was at FullSail we certainly didn't use that, or any other engine software. All student projects are coded by the students, engine, ai, scripting etc. kind of lame if they are actually using that shit now.
 

JSt0rm

Lifer
Sep 5, 2000
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Last edited:

zinfamous

No Lifer
Jul 12, 2006
111,866
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paperfist

Diamond Member
Nov 30, 2000
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www.the-teh.com
Use Unity.

As for the bolded part when I was at FullSail we certainly didn't use that, or any other engine software. All student projects are coded by the students, engine, ai, scripting etc. kind of lame if they are actually using that shit now.

Yeah I don't know for sure that they use that program, but while searching for game creation software a link that took me to Phrogram said that they did.

Do you have experience with Unity? I haven't tried either yet, but Torque looks really good and it looks like more projects have been developed with it to a higher degree.

Here's another one, Tower Wars http://www.garagegames.com/community/forums/viewthread/127644 I just don't see anything comparable coming from the Unity side. Maybe the coding is a lot more involving on Torque :)

Ill be here :)

You have quite some talent there :)
 

zinfamous

No Lifer
Jul 12, 2006
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hmm, well torque looks really good, too--but I like the fact that you get a good bit of Unity for free--which one of these would be best for creating something similar to classic sprite-driven jRPGs, (not quite that, but similar interfaces with maybe some turn-based HOMM elements?)

which one would be harder to get into--is it worth trying out Unity to get used to this stuff (I have exactly zero experience with programming language of any sort, and game creation, modelling), then moving on to Torque, or are they completely different systems. These are full engines, right--so no chance to transfer projects between the two?

Is there a quick and dirty, or easy-to-approach C++ manual that you guys could recommend?

I do have the previous Adobe Master Collection, so I imagine that would be helpful
..now I wish I didn't sell my Wacom pad to that ATOTer a few years back--oh well, sure he's getting much more use out of it than I ever did...
 

Tristicus

Diamond Member
Feb 2, 2008
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I've screwed with Game Maker (good if you're young and bored)...tried getting the hang of Unreal Engine on my own, a little difficult...but easily learned if you are serious. I'd try Unity though. Did load up Torque for a few mins, seemed pretty nice.
 

paperfist

Diamond Member
Nov 30, 2000
6,539
287
126
www.the-teh.com
hmm, well torque looks really good, too--but I like the fact that you get a good bit of Unity for free--which one of these would be best for creating something similar to classic sprite-driven jRPGs, (not quite that, but similar interfaces with maybe some turn-based HOMM elements?)

which one would be harder to get into--is it worth trying out Unity to get used to this stuff (I have exactly zero experience with programming language of any sort, and game creation, modelling), then moving on to Torque, or are they completely different systems. These are full engines, right--so no chance to transfer projects between the two?

Is there a quick and dirty, or easy-to-approach C++ manual that you guys could recommend?

I do have the previous Adobe Master Collection, so I imagine that would be helpful
..now I wish I didn't sell my Wacom pad to that ATOTer a few years back--oh well, sure he's getting much more use out of it than I ever did...

They both use one form of C or another, Unity allows for Java scripting and Python which are fairly easy to get into, not a walk in the park by any means though. Torque is using C++ which is a pain in the nuts, but it also has Torque script which looks similar to Java. I think I'd give the edge to Unity there.

Torque 3D is $99 from what I can tell, Unity is free minus some features, but $1500 if you want them all. Interesting site I just found http://www.develop-online.net/features/515/THE-TOP-10-GAME-ENGINES-NO5-BlitzTech ranks Unity as the 4th best game engine and Torque the 10th best - from 2009.