Evil paths in games are generally nonsensical of the "kill everyone you meet variety." So instead of playing the game how it was meant to be played, you often just end up playing it like an action game, just killing everything. There is often little option to do evil but sensible things, and often the evil choices give you meaningless rewards compared to the good choices.
I guess in vampire: the masquerade you're kind of de facto evil being a vampire who lives by feeding on humans.
Of course, I always play a thief type character who loots everything blind. However, the penalty for being a thief is typically minor, and the penalty for stealing a spoon is the same as stealing a priceless artifact.