good article on the status of dx10 in both games and hardware.


Elite Member | Administrator | No Lifer
Nov 30, 2005
Not really much new there. I think most of us who purchased DX10 capable hardware did so because it is much more powerful than any of the DX9 stuff, not because we were all expecting to play DX10 games like crazy right away.

Interesting about Fallout 3 though, as I was quite sure Oblivion had gotten close to maxing out DX9 as they said.



Diamond Member
Nov 16, 2000
I have friend who is working on a DX10 game... can't say much more than that about his situation.

What he said about DX9 vs. DX10 is that they are different paradigm's of thought about how various Cg elements are handled and processed... as such, it is going to take a while for content dev's to learn the DX10 Tao. You can't take a DX9 path and just massage it for DX10... there will performance hits without much added "wow".

If you start with a DX10 mindset and refactor for DX9 and cut where necessary, you'll get a much better DX10 experience and a DX9 experience that is still fantastic for DX9 standards.

That is about as much as I understood.

Companies that make DX10 capable engines (Epic, Crytek, et al) and game dev's who have designed for DX10 from the get-go will be the first to show us what DX10 can really do.

If you look at the DX9/DX10 screen comparisons for Conan, for instance, you can see significant "advancements" in the DX10 screens wrt the DX9 screens. From what I have read around, the DX9 and DX10 settings for the screens where chosen to give more or less equivalent framerates.


Platinum Member
Apr 2, 2002
Knowing Epic, it will take another 5 years before they have a fully DX10 engine game release. I mean cmon UT2k4 is DX8.1 and nothing from them has come forth yet...

I'll bet they sold their early UE3 protos to UBI or who ever the dev's is just to beta test the engine. at a reduced cost or free engine upgrades...

It has been a very rough transition for DEV's as well as IHV's ...