CottonRabbit
Golden Member
Who said anything about flash games? Gone Home isn't anything remotely like a flash game.
Maybe the trailer sells it short, but it basically looks like this done with an off the shelf 3D engine being sold for $20.
Who said anything about flash games? Gone Home isn't anything remotely like a flash game.
Probably so.I REALLY thought they'd throw in some exciting- a tragedy or turn of events... it would've made the game MUCH better.
I thought I caught them all.. care to elaborate on these?
1. Mom having affair? I only saw her excellent work and getting promoted.
2. I don't remember anything about having a cat or Sam killing it.
3. What illegal acts in basement? The only 'edgy' thing I saw was ouija board with the pentagram and the dead uncle's picture- which is really just a child's play.
I didn't think for a minute that Sam killed herself because right from the first note at the door, it's clear she just ran away. All that talk about Lonnie- obvious it was with her. No foul play. And the parents just went on their anniversary trip. After those two things were established about 30% into the game, that's when it got boring for me.
I REALLY thought they'd throw in some exciting- a tragedy or turn of events... it would've made the game MUCH better.
That was my disappointment. I didn't expect 'pew pews' but....
No interaction with anyone or anything from start to finish.
No dialogue ever.
No extra effort into the ending? It was literally reading ANOTHER note as the screen faded away. That was painfully bad. At LEAST you can script something budget friendly like Sam calling the phone in the attic, Katie (you) pick it up, and then you hear Sam's voice 'live'. She tells you a heartfelt good bye and screen fades away.
Now THAT would've been just as simple to make with no extra resources. And it would've been ten-fold more satisfying.
Looks like while clipping or something. A more legit speed run seems a touch over a minute hehe.the game's speedrun is 47 seconds.
/facepalm - do you also think "teh gayz" are out to get you?
That looks like it may end up being an actual game. In fact, the more I think about it Gone Home is not; as others have described it it's an interactive novel, to a pretty damn pedestrian story wrapped up in an ostensible horror event--this is probably why Eurogamer used the word dishonesty (they were the harshest professional reviewer on the "game"). There are very near no game play elements. It is not a game of skill, nor does it require wit; there were no puzzles to solve and finding clues was not difficult.I hope more environment-driven games are made in the future. I can see bigger and better attempts at the theme coming out -- most notably The Vanishing of Ethan Carter.
It struck me as the kind of game that is designed to appeal to reviewers.
^ This +1000! Gone Home isn't a bad game, but +95% should be for once-in-a-decade epic's.I find game reviewers are just like art critics. If one influential reviewer likes the game they all just follow like sheep.
This is a great point and in this game you can see the huge disconnect.As for Metacritic, about the only useful reviews are the aggregated user scores as they show up shill reviews like a flare in the dark.
I suffer from this. Maybe I can blame IGN, but even an 8.5 I am disappointed with, and yet my favorite game from 2013 (AC IV) got that. I also thought Contrast was great for a free download on the PS4 and it got only 7.5. I was certainly a wildly better game than Gone Home. Yes, wildly.Of late, there is this idea that if a game gets anything less than a 9 or higher, it is crap.
LOL! Epic!I wish there were more reviews like this.
But that way they wouldn't have a game. This way they . . . Um . . . Kinda maybe sorta almost do.Why can't Sam call Katie?
Sam knows the parents are obviously gone for the entire week- dad even left $40 for pizza.
Sam also knows when Katie arrives, that's why she left the note at the start of the game ("Don't look for me").
It wouldn't be a scripted event. It would be the exact same mechanic as the game has been:
1. Phone rings
2. Walk to it, left click to pick it up.
3. You hear Sam's voice. It's 'live' in the game world, but it's same as hearing the journal entry. It can very well be an one-sided conversation that would work perfectly- "Hey sis... I knew you'd pick up. I just wanted to say good bye... I'm so sorry. But Lonnie is taking good care of me. Tell mom and dad I love them. See you.. some day."
That would've been perfect. I mean I did appreciate the game's draw. But the ending so so piss poor... just one same note and screen fades? WTF. I almost got mad- all that amazing build-up, all that investment... then nothing.
^ This +1000!
Gone Home isn't a bad game, but +95% should be for once-in-a-decade epic's.
As for Metacritic, about the only useful reviews are the aggregated user scores as they show up shill reviews like a flare in the dark. When IGN, etc gives CoD :Ghosts 88% and starts gushing over 30fps locked NFS:Rivals, whilst over 2,500 users give them respectively 19% and 30%, you know there's a seriously "professional critic" credibility problem...
http://gamersushi.com/2013/02/12/9gn-how-ign-went-overboard-with-game-reviews/
In that case, I think you have to question whether or not it's something Steam should distribute, if you see it as an "interactive movie" or something. Since Steam is presented as a gaming market, if you wouldn't consider this a game, would you agree with the assessment that Steam shouldn't sell it (unless they're going ot announce that they're now going to offer books/movies or something)?
They offer non-game software already.
I know this is the PC sub-forum, but what about Journey? What are your guys opinion on it?
The only reason they posted high reviews is because of the. Even if it is an overpriced game with a generic story that leads to disappointment, if you post anything less than great you are "intolerant".lesbian angle
This is just a situation where the "gaming journalism" industry has failed yet again as it continues to present itself as a complete hack.
Well reasoned.Haha, paranoid much? Write a good review or the gay mafia is going to smash all the windows at IGN.
...said no one ever.
Gone Home got inflated reviews because:
1) Reviewers got it for free so they didn't have to eat the $20 overpriced cost
2) Reviewers spend 90% of their time playing the same kinds of games, so anything different is novel to them
3) Reviewers usually review games in an office/social setting, so games that provide water cooler fodder are usually given inflated reviews. Games like Stanley Parable, are probably more fun when you're sharing your experiences with your buddies ("Hey, did you find X," "Hey, did you get the X ending," etc).
4) Reviewers are usually given assignments to review the types of games they like, so ALL game reviews are inflated to some degree. They don't tell the guy that hates football to review Madden. They don't assign Starcraft 2 to the reviewer that hates RTS games. Gone Home was probably reviewed by the "indie guy" that has a predisposition toward quirky games.
Haha, paranoid much? Write a good review or the gay mafia is going to smash all the windows at IGN.
...said no one ever.
1) Reviewers got it for free so they didn't have to eat the $20 overpriced cost
2) Reviewers spend 90% of their time playing the same kinds of games, so anything different is novel to them