The Golf Club had depth problems, where it was simply "can you use the right stick?" There was no progression, and customization was incredibly limited. It was enjoyable, until you hit the brick wall of progression, which is just getting consistent with accuracy on drives. Just not much to separate play styles or abilities. However,
The Golf Club 2 is out soon, and adds some of the missing depth, like a progression-based career mode (which
Rory did an atrocious job with):
http://www.gamingunion.net/news/133...leases-this-spring-gets-a-first-look-trailer/
Rory looks good, really good. It has alternatives to the lame, tap-reliant play style of the past. However, its greatest sin is content. You have, like, a dozen courses. The career mode has automated progression and is a rotation of a few events on the same few courses. It's like
Forza Motorsport 5, but even MORE devoid of content variety. It's a solid core, but with just so little to do. Imagine if
MLB The Show made Road to the Show incredibly automated with progression, made you just grin against the same 3 teams every game, and couldn't even let you have facial hair (a serious thing in player creation in
Rory).