I just posted this in the comments, thought I'd copy it here to see what's bothering my chi.
Performance improvements have caused vsync to get in the way of glbenchmark 2.1 numbers on the Galaxy S2
Galaxy S2
Egypt HD 23.4fps
Egypt HD 720p offscreen 21.7fps
384k vs 921k pixels 240% workload, still 93% score
Galaxy Note
glbenchmark 2.1
Egypt High (1280x800) 48.1FPS
Egypt Offscreen (1280x720) 72.3FPS!!
1024k vs 921k pixels 90% workload, 150% score (these newer scores, while too high, are no longer double, my bad)
Galaxy Note
GLbenchmark 2.5
Egypt HD (1280x800) 16.5FPS
Egypt HD (1920x1080) 15.9FPS
1024k vs 2073.6k Pixels 202.5% workload, still 96.4% score
Galaxy S3
Egypt HD (1280x720) 23.9FPS
Egypt HD (1920x1080) 23.7FPS
921k vs 2073.6k Pixels 225% workload, still 99% score
The GS2 and GS3 continue the trend of scoring almost the same while more than doubling the workload (only difference being the doubled workload is offscreen)
I included the galaxy note because it's native screen resolution of 1280x800 is very, very close to the offscreen resolution in GLbenchmark 2.1, making apples to apples very straightforward and eliminating vertex shader architecture as the culprit.
I got these scores from glbenchmark's site to give you as much detail as I could on short notice, it confirms the trend that shows in the AT reviews.
Hopefully this helps
