GF3 ti200oc probs in 1 game

ginfest

Golden Member
Feb 22, 2000
1,927
3
81
Hi,
got my GF3 ti200 oc to 200/460 out of the box. 3D Mark 2001 default 5900+, no artifacts, same in Q3, dm 4 111 fps high/high 1280/1064 32 bit. Went to 210/480, 3D mark 6070+, still no prob. Running NHL 2002, Madden 2002, RTCW, Q3, no artifacts or flashing textures. My problem, anything over 465 ram in Ghost Recon, I get some odd "flashes", but no "snow" or other weirdness. Seems like flashing textures in certain spots thruout any particular map.
I assume it's a "classic" too-much oc, but wonder why the other games don't exhibit any of it? I'd like to clock the mem at least 500, but wonder if I'm risking permenant damage to the card?
Do you think it's just the GR engine?
Or too much oc?
Any comments or tips welcome, drivers are 21.88, the 22.00 series caused some corruption in D3D when I tried them with my old GF2, haven't tried them with the ti200.
 

Rand

Lifer
Oct 11, 1999
11,071
1
81
I presume you've already tested to ensure that it doesnt exhibit any of those flashes at it's rated core/memory clockspeed?
If so then it simply seems liuke it;s a regular case of too much overclocking.
Some apps are simply more stressful then others, some use a graphics engine that stresses the card in different ways then others.

It looks like Ghost Recon just happens to be a little harder on your card's oc'd memory ubsystem then other games were.