Oh, god. I'd figure I'd have to deal with you.
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Nonsense? No, what is nonsense is paying double the price to get a display device of the same size that can only run one resolution properly and has an inferior refresh rate as well (which is important for framerate based games).
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It does make a lot of sense. Why do you pay two times the amount for something that limits you so much? Limitation is never good.
Depends what you consider, limiting. Maybe I don't want eyestrain? Maybe I don't have enough deskspace? Maybe I want to save energy, maybe I am a IT Tech at a large office building and want to limit power consumption.
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So what if they cant run them properly? Its called scaling, whats wrong with that? It works and it looks good.
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I hate scaling. I don't watch video on windows media player at 200% for a reason. I always watch them at 100%. The quality loss is pretty big.
Yes, but is 1024x768 and 1280 x 1024 a big difference? Is it really going to distort that much?
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Explain to me this 'inferior' refresh rate? Why is this important for framerate based games.
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I think he meant "pixel response time" instead of refresh rate. Pixel response time limits how many full frames can be shown per second. In FPS, a high framerate is always good and sometimes could be the difference between life and death. Say you have a ping of 25ms in an online game, which is pretty damn good, then if you have a 25ms LCD, you have just added another 25ms to that. Now you have a 50ms ping.
Refresh rate is also very important. If you use Vsync, which makes the IQ better by preventing tearing, but at the same time may effectively reduce framerate by 50% in certain occasions, then refresh rate is important. 85fps is flicker free and is pretty much the best refresh rate. CRTs are able to run higher, but not perfect. Notice when you bring up your OSD with 85Hz, you get the resolution and the refresh rate shown at the bottom. If you use a refresh rate higher, it will not display the resolution because it has to show other information, which leads me to believe it is not showing a correct refresh rate. Most monitors, you get best picture quality running optimal. Most monitors optimal is 85.
Congrats VIAN! You can repeat what someone said! Show me proof that LCD response time and bandwidth speed (I dont know if that is the correct term). Now, show me evidence that vsync reduces framerate by 50% and tell me what certain occasions these are. What the hell? 85fps is flicker free! Uhuh, you got me there VIAN! What other information is it showing VIAN?
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1)Yes, they are to a fixed size. That doesn't mean they can't scale them down or up. I'd like to see evidence of scaling artifacts on a brand name LCD. We are talking about gaming LCDs anyway. How about NEC,Sony,IIayami,Dell,Planer and Hitachi? Do you see any 'scaling artifacts' on those moniters? Then we have possible blackness or darkness. Well, do you have any proof of this? My LCD doenst look darker or have black edges when I load up in 640x480. I haven't seen that happen on my friends hitiachi or my friends HP Notebook.
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LCDs may not show more pixels than are built into it. All LCDs that have to show pixels less than optimal amount, may have it stretched - which everything look blurry, or may have it shown in its original amount of pixels surrounded by the blackness of the unused pixels.
Horray, VIAN can read and recite what other people said! Okay, they MAY have it scretched? Uhuh, okay...
You're eyes can notice more than 60fps. 30fps is a minimum. 60fps is desired. But, the amount of fps that is best should be equal to the amount of refreshes tha is most comfortable to you - non-flickering. Their default is not 60Hz. Windows is the culprit here. Microsoft forces it in software, or else they would run at their maximum/ optimal for each resolution.
[/b]No, 60hz is the default. AC Power in the states runs at 60hz thats why our moniter's default is at 60hz. This is the optimal refresh rate. Not to mention, your eyes must be fscked up. I dont see flickering at 30 fps or 50fps. Hell, desired FPS should be a 1000![/b]
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The human eye can only see somewhere around 30 frames per seconds...hence why anything above 60Hz on a CRT monitor (interlaced) is harder to detect (flickering). If you ran 2000 FPS, the human eye can't detect it (that I know of...and I've been wrong before! ).
LCD's don't flicker...and DVI does't even use refresh rate (does it?)?
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You are wrong. You are talking about a TV. They show 30frames per second which when you interlace, it becomes 60fps. The thing in the decision to interlace was that 30fps progressive doesn't look very fluid. On the other hand, 60fps does. So there you have it. If you've ever seen a watch with ms counted. You can notice that the ms change, proof that you can at least see 100fps. I guess maybe double or triple the speed willl make the digits look solid. But who can tell.
Bottom line, CRTs are more flexible and much, much cheaper. Top of the line 19" CRT may range from 250-300 dollars. Top of the line LCD which has response time compareable to a CRT, 16ms, which needs to be 17", will cost 500-600 dollars. Exactly twice the price.
Okay, a interlaced tv is 60FPS? Yea, right! Oh lets find some 16 ms panels...
http://www.newegg.com/app/ViewProductDesc.asp?description=24-172-042&depa=1
Opps looks like your wrong! AGAIN!