Originally posted by: soccerballtux
Originally posted by: Maximilian
Originally posted by: pontifex
Originally posted by: HeXploiT
I'm making a prediction here.
Anyone remember Unreal Tournament 2003?
Well UT2004 was nothing but UT2003 with a major patch.
Imho Epic is about to put the fun back in UT and I think we're going to have a kickass game in UTIII after all. Get it now while while it's on the cheap. Just picked up a dvd version new on ebay for <$15.
If the patch is successful I bet the price goes up right quick.
For those who don't know
here you can find information about the upcoming patch. It's been mentioned here before but I think many people have yet to consider what this means.
you're predicting a patch that has already been announced or you're predicting that UTIII will be fun after the patch?
Hes predicting that UTIII will bounce back and become a big success like UT2004 apparently was.
I dunno though... if a game flops it flops, UT2004 was a brand new game, i dont know of any patches that have brought a game back from the dead.
I think Steam is going to do something for it.
UT3 is perfectly fun IMO, it's the user interface and the lack of gameplay modes that hurt it. I usually do nothing but play iCTF anyways because there aren't enough custom DM/etc servers with non-standard maps.
Not enough modes? It has 6 modes right out of the box. If you ask me, the fact that it has
too many modes has been hurting it since UT2k3. There aren't enough people to go around to fill up the servers for each mode. I wrote a program that aggregates the online population of UT3. Here are those stats right now (Gametype/Servers/Players):
CTF/58/52
DM/174/114
Duel/49/28
TDM/80/138
vCTF/69/177
Warfare/78/98
Other/33/36
Most of the Duel servers are listen servers, so I don't really see that affecting much. But these numbers are VERY consistent day-to-day. There are 541 servers online with 643 players. That's a ratio of 1.2. 429 of those servers are empty and only 12 of them are full. Of the full servers, 9 of them are vCTF.
vCTF is, by far, the most popular gametype, as it typically shadows the rest by a huge margin. Adding more modes isn't going to do anything. The player base needs to be streamlined, and I've been saying this since UT2k3. Any mode that wouldn't survive in a game by itself isn't worth having in this game, because all it's doing to do is splinter the base without any real added benefit.
The GUI
I'm also not convinced that the interface is what sank this game. If a game is good and you have the means to find a server, you'll play it regardless of how clunky the interface might be. Plenty of games have demonstrated this. UT3's interface TOTALLY SUCKS, but it's functional (albeit barely). You can find servers with it, and if you really wanted to tweak the game's graphics, PC gamers have always been willing - even eager - to go straight to the config files.
Personally, I *love* UT3's gameplay. Furthermore, the people who bitch and moan that the gameplay is as equally borked as the interface can't express WHY they feel that way. They just regurgitate the same tired "I want UT99 gameplay" blah blah blah.
So that begs the question: what gives?
People are tired of arena shooters. It's a niche now. It was popular and mainstream when it was pretty much the only option for an FPS. While I can't explain people's tastes, you can't deny that these fantasy shooters - Unreal or otherwise - sell like crap these days. People are always trying to explain it by faulting the game in some manner when there's really a much simpler explanation for it:
they're no longer in demand.