1) Higher memory bandwidth on the 560Ti 448
2) More tessellation performance since GTX560Ti 448 is a cut down GF110 chip similar to GTX570/580 chip and the chip in GTX560Ti is a GF114.
The tessellation / geometry performance for Fermi architecture is tied to the Polymorph Engines:
GF110 has
14 of them
GF114 has
8
This doesn't show up in the GPU-Z, but will show up in games that use Tessellation (Batman AC, Crysis 2, Lost Planet 2, HAWX 2, STALKER: COP, etc.)
3) 1.28GB of VRAM on the 560Ti 448 helps in some games that exceed 1GB
As far as comparing to 660 to 560 in GPU-Z, you have to be very careful doing that (especially you cannot compare AMD and NV cards without running real world tests on their pixel and texture fill-rate to support the GPU-Z differences). You can't really compare texture and pixel fill-rate performance across 2 different architectures without comparing the real world throughput vs. theoretical throughput.
For example, take a look at HD6970 vs. HD7970 Pixel Fill-rate, tied to the ROP throughput:
"Theoretically AMD can do 32 color operations per clock on Tahiti, which at 925MHz for 7970 means the theoretical limit is 29.6Gpix/sec; not that any architecture is ever that efficient. In practice 7970 hits 13.33Gpix/sec, which is still well short of the theoretical maximum, but pay close attention to 7970’s performance relative to 6970. Even with
the same number of 32 ROPs and a
similar theoretical performance limit (29.6 vs 28.16), 7970 is pushing 51% more pixels than 6970 is.
http://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/26
Therefore when you are comparing GTX660 to GTX560, you are really comparing the efficiency of 2 different architectures. If you simply compare GPU-Z across Kepler (GTX660) and Fermi (GTX560), you are assuming the efficiency is exactly the same for 2 different GPU architectures.
Basically, the units that make up the graphics card (shaders, texture units (TMUs), ROPs, geometry/tessellation units and memory bandwidth) all work together in a particular GPU architecture. They have some theoretical maximum but it doesn't mean the card can ever hit it in the real world. That's why comparing these specs on paper in GPU-Z is often meaningless.