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GeForce3 Antialiasing Image Patterns

JeanGoh

Banned
the antialiasing image patterns and memory bandwidth interface are explained through diagrams. From the theory simulating results of the antialiasing image patterns for GeForce3 showed in Table 1, it could be found that "4x AA" has the best antialiasing image quality, while "Quincunx AA" has better antialiasing image quality than "2x AA". Comparing with the antialiasing screenshots that have been posted on Tomshardware, Rivastation and Hardocp by further magnifying, the patterns in Table 1 come close the real ones considerably. Table 2 shows the efficiency of GeForce3 memory bandwidth interface that is extremely in favor of antialiasing fulfillment.here
 
And your point is? 😉


Anyways, I think nVidia is doing a great thing by introducing Quincunx. Same hit as 2X FSAA, but with the quality of 4X FSAA. Woohoo!
 
Looking at screenshots and zooming in on pixels is really stupid waste of time, imo. Just play the damn game, if its better with FSAA, then hell, I guess the technology works!
 
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