Geforce2 MX overclocking over at Riva 3d

zippy

Diamond Member
Nov 10, 1999
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I think that the Geforce2 MX is just a cripled Geforce2GTS core (it only has 2 rendering pipelines as a opposed to four)...let me rephrase. I think that the only thing crippling the Geforce2MX core is the lack of 2 pipelines...

3dmark2000:

High Polygon Count
(8 Lights):
GF2GTS: 2916
GF2MX: 2498
GF2MX @ 220/210: 3136
KTriangles/s

Seems to me that the 20MHz more in the core accounted for the win in the GF2MX...cuz the T&L kicked in in the core.

I could be wrong, but that is what it seems like to me. :)
 

SuperFreaky

Golden Member
Nov 1, 1999
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"overclocking this baby to its maximum setting of 220/210"

its the MAXIMUM part that I'm interested in... why is that the max? Was this using Nvidia's provided overclocking software?

Anybody found any other MX overclocking articles where they take it farther?
 

Pete

Diamond Member
Oct 10, 1999
4,953
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Um, the main thing that's crippled is the memory interface. The number of pipelines don't bother me so much as the fact that they're halving already-limited bandwidth. Still, for $120 retail, it's a good deal.
 

Erasmus-X

Platinum Member
Oct 11, 1999
2,076
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I find it kind of weird how NVidia supports either 128-bit SDR memory or 64-bit DDR memory. Theoretically, the core can support 128-bit memory either way. I guess that's up to the manufacturers though.
 

snow patrol

Diamond Member
Jan 24, 2000
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The MX seems to be to the GTS what the M64 was to the TNT2 ultra...i.e just a budget, crippled version of a great card. Personally I would rather spend a bit more cash and get a better card.