According to xbitlabs, the 7600 Go mobile series are only 8 pipe cards, so that is likely what the desktop versions will be. Link: 7600 Go Info.
But don't get worried, the GeForce Go specs mentioned clock rates of 450Mhz and 1000Mhz GDDR3, and if that is anything to go by, any desktop GT variant could be much higher. The following quote shows reasons to be happy:
So it has 8 ROP's (and more vertex shaders than 6600) - meaning that the full use of those 8 pipes is made, meaning it could well easily outperform an X1600 12 pipe card limited by 4 ROP's. I must admit I was hoping for 12 pipes with 8 ROP's (is there still a chance of that for the desktop chip?) but we'll just have to see how performance goes. Obviously NVidia have decided this is the best compromise and chip production cost and performance for the mid range, so if the chip turns out fast, it'll make more sense.
But don't get worried, the GeForce Go specs mentioned clock rates of 450Mhz and 1000Mhz GDDR3, and if that is anything to go by, any desktop GT variant could be much higher. The following quote shows reasons to be happy:
The GeForce Go 7600 sports 8 pixel processors, 5 vertex processors, 8 raster operation units (ROPs), 8 texture mapping units (TMUs) and sport a 128-bit memory controller according to a spec sheet provided by Nvidia Corp. The new chip is produced using 90nm process technology. Notebook manufacturers are allowed to clock the GeForce Go 7600 at up to 450MHz for chip and up to 1000MHz for memory.
So it has 8 ROP's (and more vertex shaders than 6600) - meaning that the full use of those 8 pipes is made, meaning it could well easily outperform an X1600 12 pipe card limited by 4 ROP's. I must admit I was hoping for 12 pipes with 8 ROP's (is there still a chance of that for the desktop chip?) but we'll just have to see how performance goes. Obviously NVidia have decided this is the best compromise and chip production cost and performance for the mid range, so if the chip turns out fast, it'll make more sense.