geforce 4 Ti image quality

StanTheMan

Senior member
Jun 16, 2000
510
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hi..
just upgrade my geforce 2 GTS to geforce 4 Ti 4200
I noticed default Geforce 4 4xFSAA image quality is inferior to Geforce 2.
Issit like that by design?
also, even with 4xFSAA, there is still some texture shimering on the image. the card is not overclocked.
any comment?
screenshot come soon

 

Rand

Lifer
Oct 11, 1999
11,071
1
81
Different FSAA implementations.
It's pretty much by design, the GF3/4's 4X MSAA tends to blur textures slightly more then the GF2's SSAA, their similar in respect to how well they remove jaggies and either implementation may have the advantage depending upon the angle and orientation of the aliased textures. The 'twinkling effect' on distinct textures also tends to be more pronounced with the GF3/4 implementation.
It also has issues with transparency and cannot anti-aliased alpha textures which can make some scenes look unusual when only part of the scene is AA'ed.

Of course on the flip side it's quite a bit less memory bandwidth intensive then their prior implementation, and consumes FAR less texture memory.

It was pretty much a trade-off, slightly reduced compatibility and reduced image quality for much better FSAA performance.


ATi went the opposite route with the R8500's FSAA... at least in it's 'quality' mode.
The R8500's pseudo-random sampled super-sampling on the R8500 is a mixed bag.
The "performance" mode is terrible IMHO... comes at a hefty performance hit, and is merely average at removing jaggies and textures are blurred a fair bit.
The quality mode tends to look extremely good though.... it's quite good at removing jaggies, and only blurs textures a small amount.
Unfortunately, it comes at a pretty hefty performance hit, and increases memory usage a lot, as well as being very bandwidth intensive.

In that case they sacrificed performance as it's even slower then traditional SSAA, in favor of image quality.


The opposite was true for their respective anisotropic filtering implementations... there it was ATi sacrificing quality for performance, and nVidia sacrificing performance for quality.


It's all in the nature of their respective implementations, and you seldom get something for free.
There are always trade-offs involved.

 

StanTheMan

Senior member
Jun 16, 2000
510
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But my Ti suffered from 'lines' that was not suppose to be there. anybody has the problem? I never read any hardware reviewer complain about such problem. screenshot come soon...
 

StanTheMan

Senior member
Jun 16, 2000
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This is the screenshot

http://www.geocities.com/pappy_pew/ti4200/

warning: total size of page is 606KB

note to add, in some games there is no artefact, such as
zanzarah (demo)
3dmark 99
3dmark 2000
3dmark 2001
werewolf demo by nvidia
counter strikes
and some other games

no stability problem so far, except if quincunx or 2x antialiasing is used

the 'lines' occur no matter what AGP mode is used. so ar tries:
- AGP 2x
- AGP 4x
- AGP 4x + Fastwrites
however this sh1tty SBA is enabled by default :(
 

ALstonLoong

Golden Member
Oct 24, 2000
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I have the same problem when i upgrade my gts to gforce3 ti200. I notice that if i totally uninstall the previous driver of my gts and reinstall the driver for ti200, it solve my problem. SO i dont know whether this will help you on this but definately works for me. i use nvmax to uninstall my previous driver and then reinstall the best driver i can get for my ti . It works for me.
 

ALstonLoong

Golden Member
Oct 24, 2000
1,627
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well for me .... add/remov program doesnt work well. I use nvmax to uninstall the driver totally. SO u can try on detonator destroyer ... i havent try this yet because nvmax uninstall my driver pretty good. take a try ....
 

StanTheMan

Senior member
Jun 16, 2000
510
0
0
yea..
I just moved from western australia to new south wales a month ago. havemt got a new internet connection yet, and now sharing internet with my friend. temporarily, you can contact me at stanley_st@yahoo.com

tried nvmax, even tried to format hard drive, but problem remains.
here is what i found:
disabling anisotropic filtering solved some problems with games when not anti aliased. but if i turn on anti aliasing, all the problem started to re-appear.
this sucks. i bought a new geforce 4 Ti so that i can play games antialiased. if i turn off anti aliasing, even the GTS could still play the latest game :(

any other suggestion? do u think the issues will be resolved in the next driver revision (30.30 yields the same result)?
or, should i worry about my Ti being faulty?
 

CubicZirconia

Diamond Member
Nov 24, 2001
5,193
0
71
Originally posted by: StanTheMan
should i worry about it? i mean is my ti faulty?

Personally, I'd return the card. Worst thing that can happen is you find out its not the card, but rather your system.
 

Goi

Diamond Member
Oct 10, 1999
6,766
7
91
Are you sure you have 4X FSAA enabled in the screenshot on http://www.geocities.com/pappy_pew/ti4200FSAA/? I can't tell any AA going on in the bottom screenshot. Look at the vertical sliding door frame, as well as the antenna on the RC car. It still shows a lot of jaggies, and not a lot of difference from the top screenshot.

Anyways, the GF3/4 uses multisampling FSAA techniques, with a special Quincunx mode, while the original GF2 GTS that you had used supersampling FSAA techniques, so quality, as well as speed, would be different due to different implementations.
 

StanTheMan

Senior member
Jun 16, 2000
510
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0
yes it is enabled. I also wonder why the sliding door was like that. But i guess it was because the sliding door is very close to 90 degree, therefore was not antialiased efficiently.

What i complain about the card was sometimes i get some missing textures (with or without AA), and the FSAA quality was not so satidfying. especially with older games
 

mrman3k

Senior member
Dec 15, 2001
959
0
0
Make sure you have the newest drivers and then if there are still problems, that must mean that there are hardware problems with your specific card. I bought the MSI Ti4400 and came from a Radeon and I did not notice any difference in visual quality.
 

StanTheMan

Senior member
Jun 16, 2000
510
0
0
mrman3k, what knid of hardware problem?
have you take a look at the screenshot? hopefully u could help me :)

got a new screenshot, and would like to ask all of you if I the only one having this problem. The screenshot is taken from serious sam test.

click here:
http://www.geocities.com/pappy_pew/z/

btw, im currently using 29.42 driver.tried 28.32 before, and several 30.xx beta driver. but all has the same result.